4. Pools¶
Within an arena a client program creates one or more pools. A pool is responsible for requesting memory from the arena and making it available for allocation.
-
mps_pool_t
¶ The type of pools.
A pool is responsible for requesting memory from the arena and making it available to the client program via
mps_alloc()
or via an allocation point.
-
mps_res_t
mps_pool_create
(mps_pool_t *pool_o, mps_arena_t arena, mps_class_t class, ...)¶ -
pool_o
points to a location that will hold a pointer to the new pool.arena
is the arena in which to create the pool.class
is the pool class of the new pool.Some pool classes require additional arguments to be passed to
mps_pool_create()
. See the documentation for the pool class.Returns
MPS_RES_OK
if the pool is created successfully, or another result code otherwise.The pool persists until it is destroyed by calling
mps_pool_destroy()
.Note
There’s an alternative function
pool_create_v()
that takes its extra arguments using the standard Cva_list
mechanism.
-
mps_res_t
mps_pool_create_v
(mps_pool_t *pool_o, mps_arena_t arena, mps_class_t class, va_list args)¶ An alternative to
mps_pool_create()
that takes its extra arguments using the standard Cva_list
mechanism.
-
void
mps_pool_destroy
(mps_pool_t pool)¶ Destroy a pool.
pool
is the pool to destroy.This function checks the consistency of the pool, destroys the pool’s internal control structures and causes the pool’s memory to be returned to the arena for reuse by other pools, or to be returned to the operating system. Blocks allocated from the pool may no longer be used.
It is an error to destroy a pool without first destroying all allocation points and segregated allocation caches created in the pool.
4.1. Pool classes¶
Pools belong to pool classes that specify policies for how
their memory is managed. Some pools are manually managed (you must call mps_free()
to
return a block of memory to the pool) and others are
automatically managed (the
garbage collector reclaims unreachable blocks).
See the Pool reference for a list of pool classes.
-
mps_class_t
¶ The type of pool classes.
Note
This should really have been called
mps_pool_class_t
but it is too late to change it now.
4.2. Pool introspection¶
-
mps_bool_t
mps_addr_pool
(mps_pool_t *pool_o, mps_arena_t arena, mps_addr_t addr)¶ Determine the pool to which an address belongs.
pool_o
points to a location that will hold the address of the pool, if one is found.arena
is the arena whose pools will be considered.addr
is the address.If
addr
is the address of a location inside a block allocated from a pool inarena
, then update the location pointed to bypool_o
with the address of the pool, and return true.If
addr
points to a location that is not managed byarena
, return false.If neither of the above conditions is satisfied,
mps_addr_pool()
may return either true or false.Note
This function might return a false positive by returning true if you ask about an address that happens to be inside memory managed by a pool, but which is not inside a block allocated by that pool. It never returns a false negative.
The result from this function is valid only at the instant at which the function returned. In some circumstances the result may immediately become invalidated. For reliable results call this function and interpret the result while the arena is in the parked state.