8. LO (Leaf Object)¶
LO is an automatically managed pool class for leaf objects (objects that contain no references). It does not move or protect its objects.
This pool class is intended for unstructured data that needs to be accessed by foreign code. It’s ideal for allocating a buffer that needs to be passed to an operating system I/O function.
Note
A thread that reads or writes from blocks allocated in this pool need not be registered with the arena so long as the liveness of the block is independent of that thread.
This means that you can launch a thread to read or write a buffer allocated in this pool, without having to register the thread, so long as you ensure that the buffer remains alive until the thread has finished (for example, by keeping a reference to the buffer in a root or a scanned object).
If LO is used to allocate large numbers of small objects, the garbage collection performance will degrade. For leaf objects that can move and be protected, it is better to use AMCZ (Automatic Mostly-Copying Zero-rank) instead.
8.1. LO properties¶
Does not support allocation via
mps_alloc()
or deallocation viamps_free()
.Supports allocation via allocation points. If an allocation point is created in a LO pool, the call to
mps_ap_create()
takes no additional parameters.Supports allocation frames but does not use them to improve the efficiency of stack-like allocation.
Does not support segregated allocation caches.
Garbage collections are scheduled automatically. See Scheduling of collections.
Blocks may not contain references to blocks in automatically managed pools.
Allocations may be variable in size.
The alignment of blocks is configurable.
Blocks do not have dependent objects.
Blocks that are not reachable from a root are automatically reclaimed.
Blocks are not scanned. A consequence of this is that the pool’s object format need not provide a scan method.
Blocks may only be referenced by base pointers (unless they belong to an object format of variant auto-header).
Blocks are not protected by barriers (1).
Blocks do not move. A consequence of this is that the pool’s object format need not provide a forward method or an is-forwarded method. (It also does not need a padding method.)
Blocks may be registered for finalization.
Blocks must belong to an object format.
8.2. LO interface¶
#include "mpsclo.h"
-
mps_class_t
mps_class_lo
(void)¶ Return the pool class for an LO (Leaf Object) pool.
When creating an LO pool,
mps_pool_create()
takes one extra argument:mps_res_t mps_pool_create(mps_pool_t *pool_o, mps_arena_t arena, mps_class_t mps_class_lo(), mps_fmt_t fmt)
fmt
specifies the object format for the objects allocated in the pool. The format must provide a skip method.