/* poolmvff.c: First Fit Manual Variable Pool
*
* $Id: //info.ravenbrook.com/project/mps/custom/cet/version/1.114/code/poolmvff.c#1 $
* Copyright (c) 2001-2014 Ravenbrook Limited. See end of file for license.
* Portions copyright (C) 2002 Global Graphics Software.
*
* .purpose: This is a pool class for manually managed objects of
* variable size where address-ordered first fit is an appropriate
* policy. Provision is made to allocate in reverse.
*
* .design: <design/poolmvff>
*
* NOTE
*
* There's potential for up to 4% speed improvement by calling Land
* methods statically instead of indirectly via the Land abstraction
* (thus, cbsInsert instead of LandInsert, and so on). See
* <https://info.ravenbrook.com/mail/2014/05/13/16-38-50/0/>
*/
#include "cbs.h"
#include "dbgpool.h"
#include "failover.h"
#include "freelist.h"
#include "mpm.h"
#include "mpscmvff.h"
#include "mpscmfs.h"
#include "poolmfs.h"
SRCID(poolmvff, "$Id: //info.ravenbrook.com/project/mps/custom/cet/version/1.114/code/poolmvff.c#1 $");
/* Would go in poolmvff.h if the class had any MPS-internal clients. */
extern PoolClass PoolClassMVFF(void);
/* MVFFStruct -- MVFF (Manual Variable First Fit) pool outer structure
*
* The signature is placed at the end, see
* <design/pool/#outer-structure.sig>
*/
#define MVFFSig ((Sig)0x5193FFF9) /* SIGnature MVFF */
typedef struct MVFFStruct *MVFF;
typedef struct MVFFStruct { /* MVFF pool outer structure */
PoolStruct poolStruct; /* generic structure */
SegPrefStruct segPrefStruct; /* the preferences for allocation */
Size extendBy; /* size to extend pool by */
Size avgSize; /* client estimate of allocation size */
double spare; /* spare space fraction, see MVFFReduce */
MFSStruct cbsBlockPoolStruct; /* stores blocks for CBSs */
CBSStruct totalCBSStruct; /* all memory allocated from the arena */
CBSStruct freeCBSStruct; /* free memory (primary) */
FreelistStruct flStruct; /* free memory (secondary, for emergencies) */
FailoverStruct foStruct; /* free memory (fail-over mechanism) */
Bool firstFit; /* as opposed to last fit */
Bool slotHigh; /* prefers high part of large block */
Sig sig; /* <design/sig/> */
} MVFFStruct;
#define PoolMVFF(pool) PARENT(MVFFStruct, poolStruct, pool)
#define MVFFPool(mvff) (&(mvff)->poolStruct)
#define MVFFTotalLand(mvff) CBSLand(&(mvff)->totalCBSStruct)
#define MVFFFreePrimary(mvff) CBSLand(&(mvff)->freeCBSStruct)
#define MVFFFreeSecondary(mvff) FreelistLand(&(mvff)->flStruct)
#define MVFFFreeLand(mvff) FailoverLand(&(mvff)->foStruct)
#define MVFFSegPref(mvff) (&(mvff)->segPrefStruct)
#define MVFFBlockPool(mvff) MFSPool(&(mvff)->cbsBlockPoolStruct)
static Bool MVFFCheck(MVFF mvff);
/* MVFFDebug -- MVFFDebug class */
typedef struct MVFFDebugStruct {
MVFFStruct mvffStruct; /* MVFF structure */
PoolDebugMixinStruct debug; /* debug mixin */
} MVFFDebugStruct;
typedef MVFFDebugStruct *MVFFDebug;
#define MVFF2MVFFDebug(mvff) PARENT(MVFFDebugStruct, mvffStruct, mvff)
#define MVFFDebug2MVFF(mvffd) (&((mvffd)->mvffStruct))
/* MVFFReduce -- return memory to the arena
*
* This is usually called immediately after inserting a range into the
* MVFFFreeLand. (But not in all cases: see MVFFExtend.)
*/
static void MVFFReduce(MVFF mvff)
{
Arena arena;
Size freeSize, freeLimit, targetFree;
RangeStruct freeRange, oldFreeRange;
Align grainSize;
AVERT(MVFF, mvff);
arena = PoolArena(MVFFPool(mvff));
/* NOTE: Memory is returned to the arena in the smallest units
possible (arena grains). There's a possibility that this could
lead to fragmentation in the arena (because allocation is in
multiples of mvff->extendBy). If so, try setting grainSize =
mvff->extendBy here. */
grainSize = ArenaGrainSize(arena);
/* Try to return memory when the amount of free memory exceeds a
threshold fraction of the total memory. */
freeLimit = (Size)(LandSize(MVFFTotalLand(mvff)) * mvff->spare);
freeSize = LandSize(MVFFFreeLand(mvff));
if (freeSize < freeLimit)
return;
/* For hysteresis, return only a proportion of the free memory. */
targetFree = freeLimit / 2;
/* Each time around this loop we either break, or we free at least
one page back to the arena, thus ensuring that eventually the
loop will terminate */
/* NOTE: If this code becomes very hot, then the test of whether there's
a large free block in the CBS could be inlined, since it's a property
stored at the root node. */
while (freeSize > targetFree
&& LandFindLargest(&freeRange, &oldFreeRange, MVFFFreeLand(mvff),
grainSize, FindDeleteNONE))
{
RangeStruct pageRange, oldRange;
Size size;
Res res;
Addr base, limit;
AVER(RangesEqual(&freeRange, &oldFreeRange));
base = AddrAlignUp(RangeBase(&freeRange), grainSize);
limit = AddrAlignDown(RangeLimit(&freeRange), grainSize);
/* Give up if this block doesn't contain a whole aligned page,
even though smaller better-aligned blocks might, because
LandFindLargest won't be able to find those anyway. */
if (base >= limit)
break;
size = AddrOffset(base, limit);
/* Don't return (much) more than we need to. */
if (size > freeSize - targetFree)
size = SizeAlignUp(freeSize - targetFree, grainSize);
/* Calculate the range of pages we can return to the arena near the
top end of the free memory (because we're first fit). */
RangeInit(&pageRange, AddrSub(limit, size), limit);
AVER(!RangeIsEmpty(&pageRange));
AVER(RangesNest(&freeRange, &pageRange));
AVER(RangeIsAligned(&pageRange, grainSize));
/* Delete the range from the free list before attempting to delete
it from the total allocated memory, so that we don't have
dangling blocks in the free list, even for a moment. If we fail
to delete from the TotalCBS we add back to the free list, which
can't fail. */
res = LandDelete(&oldRange, MVFFFreeLand(mvff), &pageRange);
if (res != ResOK)
break;
freeSize -= RangeSize(&pageRange);
AVER(freeSize == LandSize(MVFFFreeLand(mvff)));
res = LandDelete(&oldRange, MVFFTotalLand(mvff), &pageRange);
if (res != ResOK) {
RangeStruct coalescedRange;
res = LandInsert(&coalescedRange, MVFFFreeLand(mvff), &pageRange);
AVER(res == ResOK);
break;
}
ArenaFree(RangeBase(&pageRange), RangeSize(&pageRange), MVFFPool(mvff));
}
}
/* MVFFExtend -- allocate a new range from the arena
*
* Allocate a new range from the arena (with the given
* withReservoirPermit flag) of at least the specified size. The
* specified size should be pool-aligned. Add it to the allocated and
* free lists.
*/
static Res MVFFExtend(Range rangeReturn, MVFF mvff, Size size,
Bool withReservoirPermit)
{
Pool pool;
Arena arena;
Size allocSize;
RangeStruct range, coalescedRange;
Addr base;
Res res;
AVERT(MVFF, mvff);
AVER(size > 0);
AVERT(Bool, withReservoirPermit);
pool = MVFFPool(mvff);
arena = PoolArena(pool);
AVER(SizeIsAligned(size, PoolAlignment(pool)));
/* Use extendBy unless it's too small (see */
/* <design/poolmvff/#design.acquire-size>). */
if (size <= mvff->extendBy)
allocSize = mvff->extendBy;
else
allocSize = size;
allocSize = SizeArenaGrains(allocSize, arena);
res = ArenaAlloc(&base, MVFFSegPref(mvff), allocSize, pool,
withReservoirPermit);
if (res != ResOK) {
/* try again with a range just large enough for object */
/* see <design/poolmvff/#design.seg-fail> */
allocSize = SizeArenaGrains(size, arena);
res = ArenaAlloc(&base, MVFFSegPref(mvff), allocSize, pool,
withReservoirPermit);
if (res != ResOK)
return res;
}
RangeInitSize(&range, base, allocSize);
res = LandInsert(&coalescedRange, MVFFTotalLand(mvff), &range);
if (res != ResOK) {
/* Can't record this memory, so return it to the arena and fail. */
ArenaFree(base, allocSize, pool);
return res;
}
DebugPoolFreeSplat(pool, RangeBase(&range), RangeLimit(&range));
res = LandInsert(rangeReturn, MVFFFreeLand(mvff), &range);
/* Insertion must succeed because it fails over to a Freelist. */
AVER(res == ResOK);
/* Don't call MVFFReduce; that would be silly. */
return ResOK;
}
/* mvffFindFree -- find a suitable free block or add one
*
* Finds a free block of the given (pool aligned) size, using the
* policy (first fit, last fit, or worst fit) specified by findMethod
* and findDelete.
*
* If there is no suitable free block, try extending the pool.
*/
static Res mvffFindFree(Range rangeReturn, MVFF mvff, Size size,
LandFindMethod findMethod, FindDelete findDelete,
Bool withReservoirPermit)
{
Bool found;
RangeStruct oldRange;
Land land;
AVER(rangeReturn != NULL);
AVERT(MVFF, mvff);
AVER(size > 0);
AVER(SizeIsAligned(size, PoolAlignment(MVFFPool(mvff))));
AVER(FUNCHECK(findMethod));
AVERT(FindDelete, findDelete);
AVERT(Bool, withReservoirPermit);
land = MVFFFreeLand(mvff);
found = (*findMethod)(rangeReturn, &oldRange, land, size, findDelete);
if (!found) {
RangeStruct newRange;
Res res;
res = MVFFExtend(&newRange, mvff, size, withReservoirPermit);
if (res != ResOK)
return res;
found = (*findMethod)(rangeReturn, &oldRange, land, size, findDelete);
/* We know that the found range must intersect the newly added
* range. But it doesn't necessarily lie entirely within it. */
AVER(found);
AVER(RangesOverlap(rangeReturn, &newRange));
}
AVER(found);
return ResOK;
}
/* MVFFAlloc -- Allocate a block */
static Res MVFFAlloc(Addr *aReturn, Pool pool, Size size,
Bool withReservoirPermit)
{
Res res;
MVFF mvff;
RangeStruct range;
LandFindMethod findMethod;
FindDelete findDelete;
AVER(aReturn != NULL);
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
AVER(size > 0);
AVERT(Bool, withReservoirPermit);
size = SizeAlignUp(size, PoolAlignment(pool));
findMethod = mvff->firstFit ? LandFindFirst : LandFindLast;
findDelete = mvff->slotHigh ? FindDeleteHIGH : FindDeleteLOW;
res = mvffFindFree(&range, mvff, size, findMethod, findDelete,
withReservoirPermit);
if (res != ResOK)
return res;
AVER(RangeSize(&range) == size);
*aReturn = RangeBase(&range);
return ResOK;
}
/* MVFFFree -- free the given block */
static void MVFFFree(Pool pool, Addr old, Size size)
{
Res res;
RangeStruct range, coalescedRange;
MVFF mvff;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
AVER(old != (Addr)0);
AVER(AddrIsAligned(old, PoolAlignment(pool)));
AVER(size > 0);
RangeInitSize(&range, old, SizeAlignUp(size, PoolAlignment(pool)));
res = LandInsert(&coalescedRange, MVFFFreeLand(mvff), &range);
/* Insertion must succeed because it fails over to a Freelist. */
AVER(res == ResOK);
MVFFReduce(mvff);
}
/* MVFFBufferFill -- Fill the buffer
*
* Fill it with the largest block we can find. This is worst-fit
* allocation policy; see <design/poolmvff/#over.buffer>.
*/
static Res MVFFBufferFill(Addr *baseReturn, Addr *limitReturn,
Pool pool, Buffer buffer, Size size,
Bool withReservoirPermit)
{
Res res;
MVFF mvff;
RangeStruct range;
AVER(baseReturn != NULL);
AVER(limitReturn != NULL);
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
AVERT(Buffer, buffer);
AVER(size > 0);
AVER(SizeIsAligned(size, PoolAlignment(pool)));
AVERT(Bool, withReservoirPermit);
res = mvffFindFree(&range, mvff, size, LandFindLargest, FindDeleteENTIRE,
withReservoirPermit);
if (res != ResOK)
return res;
AVER(RangeSize(&range) >= size);
*baseReturn = RangeBase(&range);
*limitReturn = RangeLimit(&range);
return ResOK;
}
/* MVFFBufferEmpty -- return unused portion of this buffer */
static void MVFFBufferEmpty(Pool pool, Buffer buffer,
Addr base, Addr limit)
{
Res res;
MVFF mvff;
RangeStruct range, coalescedRange;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
AVERT(Buffer, buffer);
AVER(BufferIsReady(buffer));
RangeInit(&range, base, limit);
if (RangeIsEmpty(&range))
return;
res = LandInsert(&coalescedRange, MVFFFreeLand(mvff), &range);
AVER(res == ResOK);
MVFFReduce(mvff);
}
/* MVFFVarargs -- decode obsolete varargs */
static void MVFFVarargs(ArgStruct args[MPS_ARGS_MAX], va_list varargs)
{
args[0].key = MPS_KEY_EXTEND_BY;
args[0].val.size = va_arg(varargs, Size);
args[1].key = MPS_KEY_MEAN_SIZE;
args[1].val.size = va_arg(varargs, Size);
args[2].key = MPS_KEY_ALIGN;
args[2].val.align = va_arg(varargs, Size); /* promoted type */
args[3].key = MPS_KEY_MVFF_SLOT_HIGH;
args[3].val.b = va_arg(varargs, Bool);
args[4].key = MPS_KEY_MVFF_ARENA_HIGH;
args[4].val.b = va_arg(varargs, Bool);
args[5].key = MPS_KEY_MVFF_FIRST_FIT;
args[5].val.b = va_arg(varargs, Bool);
args[6].key = MPS_KEY_ARGS_END;
AVERT(ArgList, args);
}
static void MVFFDebugVarargs(ArgStruct args[MPS_ARGS_MAX], va_list varargs)
{
args[0].key = MPS_KEY_POOL_DEBUG_OPTIONS;
args[0].val.pool_debug_options = va_arg(varargs, mps_pool_debug_option_s *);
MVFFVarargs(args + 1, varargs);
}
/* MVFFInit -- initialize method for MVFF */
ARG_DEFINE_KEY(mvff_slot_high, Bool);
ARG_DEFINE_KEY(mvff_arena_high, Bool);
ARG_DEFINE_KEY(mvff_first_fit, Bool);
static Res MVFFInit(Pool pool, ArgList args)
{
Size extendBy = MVFF_EXTEND_BY_DEFAULT;
Size avgSize = MVFF_AVG_SIZE_DEFAULT;
Align align = MVFF_ALIGN_DEFAULT;
Bool slotHigh = MVFF_SLOT_HIGH_DEFAULT;
Bool arenaHigh = MVFF_ARENA_HIGH_DEFAULT;
Bool firstFit = MVFF_FIRST_FIT_DEFAULT;
double spare = MVFF_SPARE_DEFAULT;
MVFF mvff;
Arena arena;
Res res;
ArgStruct arg;
AVERT(Pool, pool);
arena = PoolArena(pool);
/* .arg: class-specific additional arguments; see */
/* <design/poolmvff/#method.init> */
/* .arg.check: we do the same checks here and in MVFFCheck */
/* except for arenaHigh, which is stored only in the segPref. */
if (ArgPick(&arg, args, MPS_KEY_EXTEND_BY))
extendBy = arg.val.size;
if (ArgPick(&arg, args, MPS_KEY_MEAN_SIZE))
avgSize = arg.val.size;
if (ArgPick(&arg, args, MPS_KEY_ALIGN))
align = arg.val.align;
if (ArgPick(&arg, args, MPS_KEY_SPARE))
spare = arg.val.d;
if (ArgPick(&arg, args, MPS_KEY_MVFF_SLOT_HIGH))
slotHigh = arg.val.b;
if (ArgPick(&arg, args, MPS_KEY_MVFF_ARENA_HIGH))
arenaHigh = arg.val.b;
if (ArgPick(&arg, args, MPS_KEY_MVFF_FIRST_FIT))
firstFit = arg.val.b;
AVER(extendBy > 0); /* .arg.check */
AVER(avgSize > 0); /* .arg.check */
AVER(avgSize <= extendBy); /* .arg.check */
AVER(spare >= 0.0); /* .arg.check */
AVER(spare <= 1.0); /* .arg.check */
AVERT(Align, align);
/* This restriction on the alignment is necessary because of the use
* of a Freelist to store the free address ranges in low-memory
* situations. <design/freelist/#impl.grain.align>.
*/
AVER(AlignIsAligned(align, FreelistMinimumAlignment));
AVERT(Bool, slotHigh);
AVERT(Bool, arenaHigh);
AVERT(Bool, firstFit);
mvff = PoolMVFF(pool);
mvff->extendBy = extendBy;
if (extendBy < ArenaGrainSize(arena))
mvff->extendBy = ArenaGrainSize(arena);
mvff->avgSize = avgSize;
pool->alignment = align;
mvff->slotHigh = slotHigh;
mvff->firstFit = firstFit;
mvff->spare = spare;
SegPrefInit(MVFFSegPref(mvff));
SegPrefExpress(MVFFSegPref(mvff), arenaHigh ? SegPrefHigh : SegPrefLow, NULL);
/* An MFS pool is explicitly initialised for the two CBSs partly to
* share space, but mostly to avoid a call to PoolCreate, so that
* MVFF can be used during arena bootstrap as the control pool. */
MPS_ARGS_BEGIN(piArgs) {
MPS_ARGS_ADD(piArgs, MPS_KEY_MFS_UNIT_SIZE, sizeof(CBSFastBlockStruct));
res = PoolInit(MVFFBlockPool(mvff), arena, PoolClassMFS(), piArgs);
} MPS_ARGS_END(piArgs);
if (res != ResOK)
goto failBlockPoolInit;
MPS_ARGS_BEGIN(liArgs) {
MPS_ARGS_ADD(liArgs, CBSBlockPool, MVFFBlockPool(mvff));
res = LandInit(MVFFTotalLand(mvff), CBSFastLandClassGet(), arena, align,
mvff, liArgs);
} MPS_ARGS_END(liArgs);
if (res != ResOK)
goto failTotalLandInit;
MPS_ARGS_BEGIN(liArgs) {
MPS_ARGS_ADD(liArgs, CBSBlockPool, MVFFBlockPool(mvff));
res = LandInit(MVFFFreePrimary(mvff), CBSFastLandClassGet(), arena, align,
mvff, liArgs);
} MPS_ARGS_END(liArgs);
if (res != ResOK)
goto failFreePrimaryInit;
res = LandInit(MVFFFreeSecondary(mvff), FreelistLandClassGet(), arena, align,
mvff, mps_args_none);
if (res != ResOK)
goto failFreeSecondaryInit;
MPS_ARGS_BEGIN(foArgs) {
MPS_ARGS_ADD(foArgs, FailoverPrimary, MVFFFreePrimary(mvff));
MPS_ARGS_ADD(foArgs, FailoverSecondary, MVFFFreeSecondary(mvff));
res = LandInit(MVFFFreeLand(mvff), FailoverLandClassGet(), arena, align,
mvff, foArgs);
} MPS_ARGS_END(foArgs);
if (res != ResOK)
goto failFreeLandInit;
mvff->sig = MVFFSig;
AVERT(MVFF, mvff);
EVENT8(PoolInitMVFF, pool, arena, extendBy, avgSize, align,
BOOLOF(slotHigh), BOOLOF(arenaHigh), BOOLOF(firstFit));
return ResOK;
failFreeLandInit:
LandFinish(MVFFFreeSecondary(mvff));
failFreeSecondaryInit:
LandFinish(MVFFFreePrimary(mvff));
failFreePrimaryInit:
LandFinish(MVFFTotalLand(mvff));
failTotalLandInit:
PoolFinish(MVFFBlockPool(mvff));
failBlockPoolInit:
return res;
}
/* MVFFFinish -- finish method for MVFF */
static Bool mvffFinishVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
Pool pool;
AVER(deleteReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(closureP != NULL);
pool = closureP;
AVERT(Pool, pool);
UNUSED(closureS);
ArenaFree(RangeBase(range), RangeSize(range), pool);
*deleteReturn = TRUE;
return TRUE;
}
static void MVFFFinish(Pool pool)
{
MVFF mvff;
Bool b;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
mvff->sig = SigInvalid;
b = LandIterateAndDelete(MVFFTotalLand(mvff), mvffFinishVisitor, pool, 0);
AVER(b);
AVER(LandSize(MVFFTotalLand(mvff)) == 0);
LandFinish(MVFFFreeLand(mvff));
LandFinish(MVFFFreeSecondary(mvff));
LandFinish(MVFFFreePrimary(mvff));
LandFinish(MVFFTotalLand(mvff));
PoolFinish(MVFFBlockPool(mvff));
}
/* MVFFDebugMixin - find debug mixin in class MVFFDebug */
static PoolDebugMixin MVFFDebugMixin(Pool pool)
{
MVFF mvff;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
/* Can't check MVFFDebug, because this is called during init */
return &(MVFF2MVFFDebug(mvff)->debug);
}
/* MVFFTotalSize -- total memory allocated from the arena */
static Size MVFFTotalSize(Pool pool)
{
MVFF mvff;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
return LandSize(MVFFTotalLand(mvff));
}
/* MVFFFreeSize -- free memory (unused by client program) */
static Size MVFFFreeSize(Pool pool)
{
MVFF mvff;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
return LandSize(MVFFFreeLand(mvff));
}
/* MVFFDescribe -- describe an MVFF pool */
static Res MVFFDescribe(Pool pool, mps_lib_FILE *stream, Count depth)
{
Res res;
MVFF mvff;
if (!TESTT(Pool, pool)) return ResFAIL;
mvff = PoolMVFF(pool);
if (!TESTT(MVFF, mvff)) return ResFAIL;
if (stream == NULL) return ResFAIL;
res = WriteF(stream, depth,
"MVFF $P {\n", (WriteFP)mvff,
" pool $P ($U)\n",
(WriteFP)pool, (WriteFU)pool->serial,
" extendBy $W\n", (WriteFW)mvff->extendBy,
" avgSize $W\n", (WriteFW)mvff->avgSize,
" firstFit $U\n", (WriteFU)mvff->firstFit,
" slotHigh $U\n", (WriteFU)mvff->slotHigh,
" spare $D\n", (WriteFD)mvff->spare,
NULL);
if (res != ResOK) return res;
/* TODO: SegPrefDescribe(MVFFSegPref(mvff), stream); */
/* Don't describe MVFFBlockPool(mvff) otherwise it'll appear twice
* in the output of GlobalDescribe. */
res = LandDescribe(MVFFTotalLand(mvff), stream, depth + 2);
if (res != ResOK) return res;
res = LandDescribe(MVFFFreePrimary(mvff), stream, depth + 2);
if (res != ResOK) return res;
res = LandDescribe(MVFFFreeSecondary(mvff), stream, depth + 2);
if (res != ResOK) return res;
res = WriteF(stream, depth, "} MVFF $P\n", (WriteFP)mvff, NULL);
return res;
}
DEFINE_POOL_CLASS(MVFFPoolClass, this)
{
INHERIT_CLASS(this, AbstractPoolClass);
PoolClassMixInBuffer(this);
this->name = "MVFF";
this->size = sizeof(MVFFStruct);
this->offset = offsetof(MVFFStruct, poolStruct);
this->varargs = MVFFVarargs;
this->init = MVFFInit;
this->finish = MVFFFinish;
this->alloc = MVFFAlloc;
this->free = MVFFFree;
this->bufferFill = MVFFBufferFill;
this->bufferEmpty = MVFFBufferEmpty;
this->totalSize = MVFFTotalSize;
this->freeSize = MVFFFreeSize;
this->describe = MVFFDescribe;
AVERT(PoolClass, this);
}
PoolClass PoolClassMVFF(void)
{
return MVFFPoolClassGet();
}
/* Pool class MVFFDebug */
DEFINE_POOL_CLASS(MVFFDebugPoolClass, this)
{
INHERIT_CLASS(this, MVFFPoolClass);
PoolClassMixInDebug(this);
this->name = "MVFFDBG";
this->size = sizeof(MVFFDebugStruct);
this->varargs = MVFFDebugVarargs;
this->debugMixin = MVFFDebugMixin;
AVERT(PoolClass, this);
}
/* MPS Interface Extensions. */
mps_class_t mps_class_mvff(void)
{
return (mps_class_t)(MVFFPoolClassGet());
}
mps_class_t mps_class_mvff_debug(void)
{
return (mps_class_t)(MVFFDebugPoolClassGet());
}
/* MVFFCheck -- check the consistency of an MVFF structure */
ATTRIBUTE_UNUSED
static Bool MVFFCheck(MVFF mvff)
{
CHECKS(MVFF, mvff);
CHECKD(Pool, MVFFPool(mvff));
CHECKL(IsSubclassPoly(MVFFPool(mvff)->class, MVFFPoolClassGet()));
CHECKD(SegPref, MVFFSegPref(mvff));
CHECKL(mvff->extendBy >= ArenaGrainSize(PoolArena(MVFFPool(mvff))));
CHECKL(mvff->avgSize > 0); /* see .arg.check */
CHECKL(mvff->avgSize <= mvff->extendBy); /* see .arg.check */
CHECKL(mvff->spare >= 0.0); /* see .arg.check */
CHECKL(mvff->spare <= 1.0); /* see .arg.check */
CHECKD(MFS, &mvff->cbsBlockPoolStruct);
CHECKD(CBS, &mvff->totalCBSStruct);
CHECKD(CBS, &mvff->freeCBSStruct);
CHECKD(Freelist, &mvff->flStruct);
CHECKD(Failover, &mvff->foStruct);
CHECKL(LandSize(MVFFTotalLand(mvff)) >= LandSize(MVFFFreeLand(mvff)));
CHECKL(SizeIsAligned(LandSize(MVFFFreeLand(mvff)), PoolAlignment(MVFFPool(mvff))));
CHECKL(SizeIsArenaGrains(LandSize(MVFFTotalLand(mvff)), PoolArena(MVFFPool(mvff))));
CHECKL(BoolCheck(mvff->slotHigh));
CHECKL(BoolCheck(mvff->firstFit));
return TRUE;
}
/* Return the CBS of an MVFF pool for the benefit of fotest.c. */
extern Land _mps_mvff_cbs(Pool);
Land _mps_mvff_cbs(Pool pool) {
MVFF mvff;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
return MVFFFreePrimary(mvff);
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2001-2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
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* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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