/* mpm.h: MEMORY POOL MANAGER DEFINITIONS
*
* $Id: //info.ravenbrook.com/project/mps/custom/cet/version/1.114/code/mpm.h#2 $
* Copyright (c) 2001-2014 Ravenbrook Limited. See end of file for license.
* Portions copyright (C) 2002 Global Graphics Software.
*
* .trans.bufferinit: The Buffer data structure has an Init field and
* an Init method, there's a name clash. We resolve this by calling the
* accessor BufferGetInit.
*/
#ifndef mpm_h
#define mpm_h
#include "config.h"
#include "misc.h"
#include "check.h"
#include "event.h"
#include "lock.h"
#include "th.h"
#include "ss.h"
#include "mpslib.h"
#include "ring.h"
#include "tract.h" /* only for certain Seg macros */
#include "arg.h"
#include "mpmtypes.h"
#include "mpmst.h"
/* MPMCheck -- check MPM assumptions */
extern Bool MPMCheck(void);
/* Miscellaneous Checks -- see <code/mpm.c> */
/* <design/type/#bool.check> */
#define BoolCheck(b) ((unsigned)(b) <= 1)
extern Bool FunCheck(Fun f);
#define FUNCHECK(f) (FunCheck((Fun)f))
extern Bool ShiftCheck(Shift shift);
extern Bool AttrCheck(Attr attr);
extern Bool RootVarCheck(RootVar rootVar);
/* Address/Size Interface -- see <code/mpm.c> */
extern Bool AlignCheck(Align align);
extern Bool (WordIsAligned)(Word word, Align align);
#define WordIsAligned(w, a) (((w) & ((a) - 1)) == 0)
extern Word (WordAlignUp)(Word word, Align align);
#define WordAlignUp(w, a) (((w) + (a) - 1) & ~((Word)(a) - 1))
/* Rounds w up to a multiple of r, see <code/mpm.c> for exact behaviour */
extern Word (WordRoundUp)(Word word, Size round);
#define WordRoundUp(w, r) (((w)+(r)-1) - ((w)+(r)-1)%(r))
extern Word (WordAlignDown)(Word word, Align align);
#define WordAlignDown(w, a) ((w) & ~((Word)(a) - 1))
#define size_tAlignUp(s, a) ((size_t)WordAlignUp((Word)(s), a))
#define PointerAdd(p, s) ((void *)((char *)(p) + (s)))
#define PointerSub(p, s) ((void *)((char *)(p) - (s)))
#define PointerOffset(base, limit) \
((size_t)((char *)(limit) - (char *)(base)))
#define PointerAlignUp(p, s) \
((void *)WordAlignUp((Word)(p), (Align)(s)))
#define AddrAdd(p, s) ((Addr)PointerAdd((void *)(p), s))
#define AddrSub(p, s) ((Addr)PointerSub((void *)(p), s))
#define AddrOffset(b, l) \
((Size)(PointerOffset((void *)(b), (void *)(l))))
extern Addr (AddrAlignDown)(Addr addr, Align align);
#define AddrAlignDown(p, a) ((Addr)WordAlignDown((Word)(p), a))
#define AlignWord(s) ((Word)(s))
#define AddrIsAligned(p, a) WordIsAligned((Word)(p), a)
#define AddrAlignUp(p, a) ((Addr)WordAlignUp((Word)(p), a))
#define AddrRoundUp(p, r) ((Addr)WordRoundUp((Word)(p), r))
#define ReadonlyAddrAdd(p, s) ((ReadonlyAddr)((const char *)(p) + (s)))
#define SizeIsAligned(s, a) WordIsAligned((Word)(s), a)
#define SizeAlignUp(s, a) ((Size)WordAlignUp((Word)(s), a))
#define SizeAlignDown(s, a) ((Size)WordAlignDown((Word)(s), a))
/* r not required to be a power of 2 */
#define SizeRoundUp(s, r) ((Size)WordRoundUp((Word)(s), (Size)(r)))
#define IndexIsAligned(s, a) WordIsAligned((Word)(s), a)
#define IndexAlignUp(s, a) ((Index)WordAlignUp((Word)(s), a))
#define IndexAlignDown(s, a) ((Index)WordAlignDown((Word)(s), a))
#define AlignIsAligned(a1, a2) WordIsAligned((Word)(a1), a2)
extern Addr (AddrSet)(Addr target, Byte value, Size size);
/* This is one of the places that implements Addr, so it's allowed to */
/* convert to void *, see <design/type/#addr.ops.mem>. */
#define AddrSet(target, value, size) \
mps_lib_memset(target, (int)(value), size)
extern Addr (AddrCopy)(Addr target, Addr source, Size size);
#define AddrCopy(target, source, size) \
mps_lib_memcpy(target, source, size)
extern int (AddrComp)(Addr a, Addr b, Size size);
#define AddrComp(a, b, size) \
mps_lib_memcmp(a, b, size)
/* ADDR_PTR -- turns an Addr into a pointer to the given type */
#define ADDR_PTR(type, addr) ((type *)(addr))
/* Clock */
#define ClockNow() ((Clock)mps_clock())
#define ClocksPerSec() ((Clock)mps_clocks_per_sec())
/* Result codes */
extern Bool ResIsAllocFailure(Res res);
/* Logs and Powers
*
* SizeIsP2 returns TRUE if and only if size is a non-negative integer
* power of 2, and FALSE otherwise.
*
* SizeLog2 returns the logarithm in base 2 of size. size must be a
* power of 2.
*
* SizeFloorLog2 returns the floor of the logarithm in base 2 of size.
* size can be any positive non-zero value. */
extern Bool (SizeIsP2)(Size size);
#define SizeIsP2(size) WordIsP2((Word)size)
extern Shift SizeLog2(Size size);
extern Shift SizeFloorLog2(Size size);
extern Bool (WordIsP2)(Word word);
#define WordIsP2(word) ((word) > 0 && ((word) & ((word) - 1)) == 0)
/* Formatted Output -- see <design/writef/>, <code/mpm.c> */
extern Res WriteF(mps_lib_FILE *stream, Count depth, ...);
extern Res WriteF_v(mps_lib_FILE *stream, Count depth, va_list args);
extern Res WriteF_firstformat_v(mps_lib_FILE *stream, Count depth,
const char *firstformat, va_list args);
/* Miscellaneous support -- see <code/mpm.c> */
extern size_t StringLength(const char *s);
extern Bool StringEqual(const char *s1, const char *s2);
/* Version Determination
*
* See <design/version-library/>. */
extern char *MPSVersion(void);
/* Pool Interface -- see impl.c.pool */
extern Res PoolInit(Pool pool, Arena arena, PoolClass class, ArgList args);
extern void PoolFinish(Pool pool);
extern Bool PoolClassCheck(PoolClass class);
extern Bool PoolCheck(Pool pool);
extern Res PoolDescribe(Pool pool, mps_lib_FILE *stream, Count depth);
/* Must be thread-safe. See <design/interface-c/#thread-safety>. */
#define PoolArena(pool) ((pool)->arena)
#define PoolAlignment(pool) ((pool)->alignment)
#define PoolSegRing(pool) (&(pool)->segRing)
#define PoolArenaRing(pool) (&(pool)->arenaRing)
#define PoolOfArenaRing(node) RING_ELT(Pool, arenaRing, node)
#define PoolHasAttr(pool, Attr) (((pool)->class->attr & (Attr)) != 0)
extern Bool PoolFormat(Format *formatReturn, Pool pool);
extern double PoolMutatorAllocSize(Pool pool);
extern Bool PoolOfAddr(Pool *poolReturn, Arena arena, Addr addr);
extern Bool PoolOfRange(Pool *poolReturn, Arena arena, Addr base, Addr limit);
extern Bool PoolHasAddr(Pool pool, Addr addr);
extern Bool PoolHasRange(Pool pool, Addr base, Addr limit);
extern Res PoolCreate(Pool *poolReturn, Arena arena, PoolClass class,
ArgList args);
extern void PoolDestroy(Pool pool);
extern BufferClass PoolDefaultBufferClass(Pool pool);
extern Res PoolAlloc(Addr *pReturn, Pool pool, Size size,
Bool withReservoirPermit);
extern void PoolFree(Pool pool, Addr old, Size size);
extern Res PoolTraceBegin(Pool pool, Trace trace);
extern Res PoolAccess(Pool pool, Seg seg, Addr addr,
AccessSet mode, MutatorFaultContext context);
extern Res PoolWhiten(Pool pool, Trace trace, Seg seg);
extern void PoolGrey(Pool pool, Trace trace, Seg seg);
extern void PoolBlacken(Pool pool, TraceSet traceSet, Seg seg);
extern Res PoolScan(Bool *totalReturn, ScanState ss, Pool pool, Seg seg);
extern Res (PoolFix)(Pool pool, ScanState ss, Seg seg, Addr *refIO);
#define PoolFix(pool, ss, seg, refIO) \
((*(pool)->fix)(pool, ss, seg, refIO))
extern Res PoolFixEmergency(Pool pool, ScanState ss, Seg seg, Addr *refIO);
extern void PoolReclaim(Pool pool, Trace trace, Seg seg);
extern void PoolTraceEnd(Pool pool, Trace trace);
extern Res PoolAddrObject(Addr *pReturn, Pool pool, Seg seg, Addr addr);
extern void PoolWalk(Pool pool, Seg seg, FormattedObjectsStepMethod f,
void *v, size_t s);
extern void PoolFreeWalk(Pool pool, FreeBlockStepMethod f, void *p);
extern Size PoolTotalSize(Pool pool);
extern Size PoolFreeSize(Pool pool);
extern Res PoolTrivInit(Pool pool, ArgList arg);
extern void PoolTrivFinish(Pool pool);
extern Res PoolNoAlloc(Addr *pReturn, Pool pool, Size size,
Bool withReservoirPermit);
extern Res PoolTrivAlloc(Addr *pReturn, Pool pool, Size size,
Bool withReservoirPermit);
extern void PoolNoFree(Pool pool, Addr old, Size size);
extern void PoolTrivFree(Pool pool, Addr old, Size size);
extern Res PoolNoBufferFill(Addr *baseReturn, Addr *limitReturn,
Pool pool, Buffer buffer, Size size,
Bool withReservoirPermit);
extern Res PoolTrivBufferFill(Addr *baseReturn, Addr *limitReturn,
Pool pool, Buffer buffer, Size size,
Bool withReservoirPermit);
extern void PoolNoBufferEmpty(Pool pool, Buffer buffer,
Addr init, Addr limit);
extern void PoolTrivBufferEmpty(Pool pool, Buffer buffer,
Addr init, Addr limit);
extern Res PoolTrivDescribe(Pool pool, mps_lib_FILE *stream, Count depth);
extern Res PoolNoTraceBegin(Pool pool, Trace trace);
extern Res PoolTrivTraceBegin(Pool pool, Trace trace);
extern Res PoolNoAccess(Pool pool, Seg seg, Addr addr,
AccessSet mode, MutatorFaultContext context);
extern Res PoolSegAccess(Pool pool, Seg seg, Addr addr,
AccessSet mode, MutatorFaultContext context);
extern Res PoolSingleAccess(Pool pool, Seg seg, Addr addr,
AccessSet mode, MutatorFaultContext context);
extern Res PoolNoWhiten(Pool pool, Trace trace, Seg seg);
extern Res PoolTrivWhiten(Pool pool, Trace trace, Seg seg);
extern void PoolNoGrey(Pool pool, Trace trace, Seg seg);
extern void PoolTrivGrey(Pool pool, Trace trace, Seg seg);
extern void PoolNoBlacken(Pool pool, TraceSet traceSet, Seg seg);
extern void PoolTrivBlacken(Pool pool, TraceSet traceSet, Seg seg);
extern Res PoolNoScan(Bool *totalReturn, ScanState ss, Pool pool, Seg seg);
extern Res PoolNoFix(Pool pool, ScanState ss, Seg seg, Ref *refIO);
extern void PoolNoReclaim(Pool pool, Trace trace, Seg seg);
extern void PoolTrivTraceEnd(Pool pool, Trace trace);
extern void PoolNoRampBegin(Pool pool, Buffer buf, Bool collectAll);
extern void PoolTrivRampBegin(Pool pool, Buffer buf, Bool collectAll);
extern void PoolNoRampEnd(Pool pool, Buffer buf);
extern void PoolTrivRampEnd(Pool pool, Buffer buf);
extern Res PoolNoFramePush(AllocFrame *frameReturn, Pool pool, Buffer buf);
extern Res PoolTrivFramePush(AllocFrame *frameReturn, Pool pool, Buffer buf);
extern Res PoolNoFramePop(Pool pool, Buffer buf, AllocFrame frame);
extern Res PoolTrivFramePop(Pool pool, Buffer buf, AllocFrame frame);
extern void PoolNoFramePopPending(Pool pool, Buffer buf, AllocFrame frame);
extern void PoolTrivFramePopPending(Pool pool, Buffer buf, AllocFrame frame);
extern Res PoolNoAddrObject(Addr *pReturn, Pool pool, Seg seg, Addr addr);
extern void PoolNoWalk(Pool pool, Seg seg, FormattedObjectsStepMethod step,
void *p, size_t s);
extern void PoolTrivFreeWalk(Pool pool, FreeBlockStepMethod f, void *p);
extern PoolDebugMixin PoolNoDebugMixin(Pool pool);
extern BufferClass PoolNoBufferClass(void);
extern Size PoolNoSize(Pool pool);
#define ClassOfPool(pool) ((pool)->class)
#define SuperclassOfPool(pool) \
((PoolClass)ProtocolClassSuperclassPoly((pool)->class))
/* Abstract Pool Classes Interface -- see <code/poolabs.c> */
extern void PoolClassMixInBuffer(PoolClass class);
extern void PoolClassMixInScan(PoolClass class);
extern void PoolClassMixInFormat(PoolClass class);
extern void PoolClassMixInCollect(PoolClass class);
extern AbstractPoolClass AbstractPoolClassGet(void);
extern AbstractBufferPoolClass AbstractBufferPoolClassGet(void);
extern AbstractBufferPoolClass AbstractSegBufPoolClassGet(void);
extern AbstractScanPoolClass AbstractScanPoolClassGet(void);
extern AbstractCollectPoolClass AbstractCollectPoolClassGet(void);
/* DEFINE_POOL_CLASS
*
* Convenience macro -- see <design/protocol/#int.define-special>. */
#define DEFINE_POOL_CLASS(className, var) \
DEFINE_ALIAS_CLASS(className, PoolClass, var)
#define POOL_SUPERCLASS(className) \
((PoolClass)SUPERCLASS(className))
/* Message Interface -- see <design/message/> */
/* -- Internal (MPM) Interface -- functions for message originator */
extern Bool MessageCheck(Message message);
extern Bool MessageClassCheck(MessageClass class);
extern Bool MessageTypeCheck(MessageType type);
extern void MessageInit(Arena arena, Message message,
MessageClass class, MessageType type);
extern void MessageFinish(Message message);
extern Arena MessageArena(Message message);
extern Bool MessageOnQueue(Message message);
extern void MessagePost(Arena arena, Message message);
extern void MessageEmpty(Arena arena);
/* -- Delivery (Client) Interface -- functions for recipient */
extern void MessageTypeEnable(Arena arena, MessageType type);
extern void MessageTypeDisable(Arena arena, MessageType type);
extern Bool MessagePoll(Arena arena);
extern Bool MessageQueueType(MessageType *typeReturn, Arena arena);
extern Bool MessageGet(Message *messageReturn, Arena arena,
MessageType type);
extern void MessageDiscard(Arena arena, Message message);
/* -- Message Methods, Generic */
extern MessageType MessageGetType(Message message);
extern MessageClass MessageGetClass(Message message);
extern Clock MessageGetClock(Message message);
/* -- Message Method Dispatchers, Type-specific */
extern void MessageFinalizationRef(Ref *refReturn,
Arena arena, Message message);
extern Size MessageGCLiveSize(Message message);
extern Size MessageGCCondemnedSize(Message message);
extern Size MessageGCNotCondemnedSize(Message message);
extern const char *MessageGCStartWhy(Message message);
/* -- Message Method Stubs, Type-specific */
extern void MessageNoFinalizationRef(Ref *refReturn,
Arena arena, Message message);
extern Size MessageNoGCLiveSize(Message message);
extern Size MessageNoGCCondemnedSize(Message message);
extern Size MessageNoGCNotCondemnedSize(Message message);
extern const char *MessageNoGCStartWhy(Message message);
/* Trace Interface -- see <code/trace.c> */
#define TraceSetSingle(trace) BS_SINGLE(TraceSet, (trace)->ti)
#define TraceSetIsSingle(ts) BS_IS_SINGLE(ts)
#define TraceSetIsMember(ts, trace) BS_IS_MEMBER(ts, (trace)->ti)
#define TraceSetAdd(ts, trace) BS_ADD(TraceSet, ts, (trace)->ti)
#define TraceSetDel(ts, trace) BS_DEL(TraceSet, ts, (trace)->ti)
#define TraceSetUnion(ts1, ts2) BS_UNION(ts1, ts2)
#define TraceSetInter(ts1, ts2) BS_INTER(ts1, ts2)
#define TraceSetDiff(ts1, ts2) BS_DIFF(ts1, ts2)
#define TraceSetSuper(ts1, ts2) BS_SUPER(ts1, ts2)
#define TraceSetSub(ts1, ts2) BS_SUB(ts1, ts2)
#define TraceSetComp(ts) BS_COMP(ts)
#define TRACE_SET_ITER(ti, trace, ts, arena) \
for(ti = 0, trace = ArenaTrace(arena, ti); ti < TraceLIMIT; \
++ti, trace = ArenaTrace(arena, ti)) BEGIN \
if (TraceSetIsMember(ts, trace)) {
#define TRACE_SET_ITER_END(ti, trace, ts, arena) } END
extern void ScanStateInit(ScanState ss, TraceSet ts, Arena arena,
Rank rank, ZoneSet white);
extern void ScanStateFinish(ScanState ss);
extern Bool ScanStateCheck(ScanState ss);
extern void ScanStateSetSummary(ScanState ss, RefSet summary);
extern RefSet ScanStateSummary(ScanState ss);
/* See impl.h.mpmst.ss */
#define ScanStateZoneShift(ss) ((Shift)(ss)->ss_s._zs)
#define ScanStateWhite(ss) ((ZoneSet)(ss)->ss_s._w)
#define ScanStateUnfixedSummary(ss) ((RefSet)(ss)->ss_s._ufs)
#define ScanStateSetZoneShift(ss, shift) ((void)((ss)->ss_s._zs = (shift)))
#define ScanStateSetWhite(ss, zs) ((void)((ss)->ss_s._w = (zs)))
#define ScanStateSetUnfixedSummary(ss, rs) ((void)((ss)->ss_s._ufs = (rs)))
extern Bool TraceIdCheck(TraceId id);
extern Bool TraceSetCheck(TraceSet ts);
extern Bool TraceCheck(Trace trace);
extern Res TraceCreate(Trace *traceReturn, Arena arena, int why);
extern void TraceDestroy(Trace trace);
extern Res TraceAddWhite(Trace trace, Seg seg);
extern Res TraceCondemnZones(Trace trace, ZoneSet condemnedSet);
extern Res TraceStart(Trace trace, double mortality, double finishingTime);
extern Size TracePoll(Globals globals);
extern Rank TraceRankForAccess(Arena arena, Seg seg);
extern void TraceSegAccess(Arena arena, Seg seg, AccessSet mode);
extern void TraceQuantum(Trace trace);
extern Res TraceStartCollectAll(Trace *traceReturn, Arena arena, int why);
extern Res TraceDescribe(Trace trace, mps_lib_FILE *stream, Count depth);
/* traceanc.c -- Trace Ancillary */
extern Bool TraceStartMessageCheck(TraceStartMessage message);
extern const char *TraceStartWhyToString(int why);
extern void TracePostStartMessage(Trace trace);
extern Bool TraceMessageCheck(TraceMessage message); /* trace end */
extern void TracePostMessage(Trace trace); /* trace end */
extern Bool TraceIdMessagesCheck(Arena arena, TraceId ti);
extern Res TraceIdMessagesCreate(Arena arena, TraceId ti);
extern void TraceIdMessagesDestroy(Arena arena, TraceId ti);
/* Collection control parameters */
extern double TraceWorkFactor;
/* Equivalent to <code/mps.h> MPS_SCAN_BEGIN */
#define TRACE_SCAN_BEGIN(ss) \
BEGIN \
/* Check range on zoneShift before casting to Shift. */ \
AVER(ScanStateZoneShift(ss) < MPS_WORD_WIDTH); \
{ \
Shift SCANzoneShift = ScanStateZoneShift(ss); \
ZoneSet SCANwhite = ScanStateWhite(ss); \
RefSet SCANsummary = ScanStateUnfixedSummary(ss); \
Word SCANt; \
mps_addr_t SCANref; \
Res SCANres; \
{
/* Equivalent to <code/mps.h> MPS_FIX1 */
#define TRACE_FIX1(ss, ref) \
(SCANt = (Word)1 << ((Word)(ref) >> SCANzoneShift & (MPS_WORD_WIDTH-1)), \
SCANsummary |= SCANt, \
(SCANwhite & SCANt) != 0)
/* Equivalent to <code/mps.h> MPS_FIX2 */
/* TODO: The ref is copied to avoid breaking strict aliasing rules that could
well affect optimised scan loops. This code could be improved by
returning the fixed ref as a result and using longjmp to signal errors,
and that might well improve all scan loops too. The problem is whether
some embedded client platforms support longjmp. RB 2012-09-07 */
#define TRACE_FIX2(ss, refIO) \
(SCANref = (mps_addr_t)*(refIO), \
SCANres = _mps_fix2(&(ss)->ss_s, &SCANref), \
*(refIO) = SCANref, \
SCANres)
/* Equivalent to <code/mps.h> MPS_FIX */
#define TRACE_FIX(ss, refIO) \
(TRACE_FIX1(ss, *(refIO)) ? TRACE_FIX2(ss, refIO) : ResOK)
/* Equivalent to <code/mps.h> MPS_SCAN_END */
#define TRACE_SCAN_END(ss) \
} \
ScanStateSetUnfixedSummary(ss, SCANsummary); \
} \
END
extern Res TraceScanArea(ScanState ss, Addr *base, Addr *limit);
extern Res TraceScanAreaTagged(ScanState ss, Addr *base, Addr *limit);
extern Res TraceScanAreaMasked(ScanState ss,
Addr *base, Addr *limit, Word mask);
extern void TraceScanSingleRef(TraceSet ts, Rank rank, Arena arena,
Seg seg, Ref *refIO);
/* Arena Interface -- see <code/arena.c> */
/* DEFINE_ARENA_CLASS
*
* Convenience macro -- see <design/protocol/#int.define-special>. */
#define DEFINE_ARENA_CLASS(className, var) \
DEFINE_ALIAS_CLASS(className, ArenaClass, var)
#define ARENA_SUPERCLASS(className) \
((ArenaClass)SUPERCLASS(className))
extern AbstractArenaClass AbstractArenaClassGet(void);
extern Bool ArenaClassCheck(ArenaClass class);
extern Bool ArenaCheck(Arena arena);
extern Res ArenaCreate(Arena *arenaReturn, ArenaClass class, ArgList args);
extern void ArenaDestroy(Arena arena);
extern Res ArenaInit(Arena arena, ArenaClass class, Size grainSize,
ArgList args);
extern void ArenaFinish(Arena arena);
extern Res ArenaDescribe(Arena arena, mps_lib_FILE *stream, Count depth);
extern Res ArenaDescribeTracts(Arena arena, mps_lib_FILE *stream, Count depth);
extern Bool ArenaAccess(Addr addr, AccessSet mode, MutatorFaultContext context);
extern Res ArenaFreeLandInsert(Arena arena, Addr base, Addr limit);
extern void ArenaFreeLandDelete(Arena arena, Addr base, Addr limit);
extern Bool GlobalsCheck(Globals arena);
extern Res GlobalsInit(Globals arena);
extern void GlobalsFinish(Globals arena);
extern Res GlobalsCompleteCreate(Globals arenaGlobals);
extern void GlobalsPrepareToDestroy(Globals arenaGlobals);
extern Res GlobalsDescribe(Globals arena, mps_lib_FILE *stream, Count depth);
extern Ring GlobalsRememberedSummaryRing(Globals);
#define ArenaGlobals(arena) (&(arena)->globals)
#define GlobalsArena(glob) PARENT(ArenaStruct, globals, glob)
#define ArenaThreadRing(arena) (&(arena)->threadRing)
#define ArenaEpoch(arena) ((arena)->epoch) /* .epoch.ts */
#define ArenaTrace(arena, ti) (&(arena)->trace[ti])
#define ArenaZoneShift(arena) ((arena)->zoneShift)
#define ArenaStripeSize(arena) ((Size)1 << ArenaZoneShift(arena))
#define ArenaGrainSize(arena) ((arena)->grainSize)
#define ArenaGreyRing(arena, rank) (&(arena)->greyRing[rank])
#define ArenaPoolRing(arena) (&ArenaGlobals(arena)->poolRing)
#define ArenaChunkTree(arena) RVALUE((arena)->chunkTree)
extern Bool ArenaGrainSizeCheck(Size size);
#define AddrArenaGrainUp(addr, arena) AddrAlignUp(addr, ArenaGrainSize(arena))
#define AddrArenaGrainDown(addr, arena) AddrAlignDown(addr, ArenaGrainSize(arena))
#define AddrIsArenaGrain(addr, arena) AddrIsAligned(addr, ArenaGrainSize(arena))
#define SizeArenaGrains(size, arena) SizeAlignUp(size, ArenaGrainSize(arena))
#define SizeIsArenaGrains(size, arena) SizeIsAligned(size, ArenaGrainSize(arena))
extern void ArenaEnterLock(Arena arena, Bool recursive);
extern void ArenaLeaveLock(Arena arena, Bool recursive);
extern void (ArenaEnter)(Arena arena);
extern void (ArenaLeave)(Arena arena);
extern void (ArenaPoll)(Globals globals);
#if defined(SHIELD)
#define ArenaEnter(arena) ArenaEnterLock(arena, FALSE)
#define ArenaLeave(arena) ArenaLeaveLock(arena, FALSE)
#elif defined(SHIELD_NONE)
#define ArenaEnter(arena) UNUSED(arena)
#define ArenaLeave(arena) AVER(arena->busyTraces == TraceSetEMPTY)
#define ArenaPoll(globals) UNUSED(globals)
#else
#error "No shield configuration."
#endif /* SHIELD */
extern void ArenaEnterRecursive(Arena arena);
extern void ArenaLeaveRecursive(Arena arena);
extern Bool (ArenaStep)(Globals globals, double interval, double multiplier);
extern void ArenaClamp(Globals globals);
extern void ArenaRelease(Globals globals);
extern void ArenaPark(Globals globals);
extern void ArenaExposeRemember(Globals globals, int remember);
extern void ArenaRestoreProtection(Globals globals);
extern Res ArenaStartCollect(Globals globals, int why);
extern Res ArenaCollect(Globals globals, int why);
extern Bool ArenaHasAddr(Arena arena, Addr addr);
extern Res ArenaAddrObject(Addr *pReturn, Arena arena, Addr addr);
extern void ArenaChunkInsert(Arena arena, Chunk chunk);
extern void ArenaSetEmergency(Arena arena, Bool emergency);
extern Bool ArenaEmergency(Arena arean);
extern Res ControlInit(Arena arena);
extern void ControlFinish(Arena arena);
extern Res ControlAlloc(void **baseReturn, Arena arena, size_t size,
Bool withReservoirPermit);
extern void ControlFree(Arena arena, void *base, size_t size);
extern Res ControlDescribe(Arena arena, mps_lib_FILE *stream, Count depth);
/* Peek/Poke
*
* These are provided so that modules in the MPS can make occasional
* access to client data. They perform the appropriate shield and
* summary manipulations that are necessary.
*
* Note that Peek and Poke can be called with address that may or
* may not be in arena managed memory. */
/* Peek reads a value */
extern Ref ArenaPeek(Arena arena, Ref *p);
/* Same, but p must be in seg */
extern Ref ArenaPeekSeg(Arena arena, Seg seg, Ref *p);
/* Poke stores a value */
extern void ArenaPoke(Arena arena, Ref *p, Ref ref);
/* Same, but p must be in seg */
extern void ArenaPokeSeg(Arena arena, Seg seg, Ref *p, Ref ref);
/* Read/Write
*
* These simulate mutator reads and writes to locations.
* They are effectively a software barrier, and maintain the tricolor
* invariant (hence performing any scanning or color manipulation
* necessary).
*
* Only Read provided right now. */
Ref ArenaRead(Arena arena, Ref *p);
extern Size ArenaReserved(Arena arena);
extern Size ArenaCommitted(Arena arena);
extern Size ArenaSpareCommitted(Arena arena);
extern Size ArenaCommitLimit(Arena arena);
extern Res ArenaSetCommitLimit(Arena arena, Size limit);
extern Size ArenaSpareCommitLimit(Arena arena);
extern void ArenaSetSpareCommitLimit(Arena arena, Size limit);
extern Size ArenaNoPurgeSpare(Arena arena, Size size);
extern Res ArenaNoGrow(Arena arena, SegPref pref, Size size);
extern double ArenaMutatorAllocSize(Arena arena);
extern Size ArenaAvail(Arena arena);
extern Res ArenaExtend(Arena, Addr base, Size size);
extern void ArenaCompact(Arena arena, Trace trace);
extern Res ArenaFinalize(Arena arena, Ref obj);
extern Res ArenaDefinalize(Arena arena, Ref obj);
#define ArenaReservoir(arena) (&(arena)->reservoirStruct)
#define ReservoirPool(reservoir) (&(reservoir)->poolStruct)
extern Bool ReservoirCheck(Reservoir reservoir);
extern Res ReservoirInit(Reservoir reservoir, Arena arena);
extern void ReservoirFinish (Reservoir reservoir);
extern Size ReservoirLimit(Reservoir reservoir);
extern void ReservoirSetLimit(Reservoir reservoir, Size size);
extern Size ReservoirAvailable(Reservoir reservoir);
extern Res ReservoirEnsureFull(Reservoir reservoir);
extern Bool ReservoirDeposit(Reservoir reservoir, Addr *baseIO, Size *sizeIO);
extern Res ReservoirWithdraw(Addr *baseReturn, Tract *baseTractReturn,
Reservoir reservoir, Size size, Pool pool);
extern Res ArenaAlloc(Addr *baseReturn, SegPref pref,
Size size, Pool pool, Bool withReservoirPermit);
extern void ArenaFree(Addr base, Size size, Pool pool);
extern Res ArenaNoExtend(Arena arena, Addr base, Size size);
/* Locus interface */
extern Bool SegPrefCheck(SegPref pref);
extern SegPref SegPrefDefault(void);
extern void SegPrefInit(SegPref pref);
extern void SegPrefExpress(SegPref pref, SegPrefKind kind, void *p);
extern void LocusInit(Arena arena);
extern void LocusFinish(Arena arena);
extern Bool LocusCheck(Arena arena);
/* Segment interface */
extern Res SegAlloc(Seg *segReturn, SegClass class, SegPref pref,
Size size, Pool pool, Bool withReservoirPermit,
ArgList args);
extern void SegFree(Seg seg);
extern Bool SegOfAddr(Seg *segReturn, Arena arena, Addr addr);
extern Bool SegFirst(Seg *segReturn, Arena arena);
extern Bool SegNext(Seg *segReturn, Arena arena, Seg seg);
extern Bool SegNextOfRing(Seg *segReturn, Arena arena, Pool pool, Ring next);
extern void SegSetWhite(Seg seg, TraceSet white);
extern void SegSetGrey(Seg seg, TraceSet grey);
extern void SegSetRankSet(Seg seg, RankSet rankSet);
extern void SegSetRankAndSummary(Seg seg, RankSet rankSet, RefSet summary);
extern Res SegMerge(Seg *mergedSegReturn, Seg segLo, Seg segHi,
Bool withReservoirPermit);
extern Res SegSplit(Seg *segLoReturn, Seg *segHiReturn, Seg seg, Addr at,
Bool withReservoirPermit);
extern Res SegDescribe(Seg seg, mps_lib_FILE *stream, Count depth);
extern void SegSetSummary(Seg seg, RefSet summary);
extern Buffer SegBuffer(Seg seg);
extern void SegSetBuffer(Seg seg, Buffer buffer);
extern Bool SegCheck(Seg seg);
extern Bool GCSegCheck(GCSeg gcseg);
extern Bool SegClassCheck(SegClass class);
extern SegClass SegClassGet(void);
extern SegClass GCSegClassGet(void);
extern void SegClassMixInNoSplitMerge(SegClass class);
/* DEFINE_SEG_CLASS -- define a segment class */
#define DEFINE_SEG_CLASS(className, var) \
DEFINE_ALIAS_CLASS(className, SegClass, var)
#define SEG_SUPERCLASS(className) \
((SegClass)SUPERCLASS(className))
#define ClassOfSeg(seg) ((seg)->class)
extern Size SegSize(Seg seg);
extern Addr (SegBase)(Seg seg);
extern Addr (SegLimit)(Seg seg);
#define SegBase(seg) (TractBase((seg)->firstTract))
#define SegLimit(seg) ((seg)->limit)
#define SegPool(seg) (TractPool((seg)->firstTract))
/* .bitfield.promote: The bit field accesses need to be cast to the */
/* right type, otherwise they'll be promoted to signed int, see */
/* standard.ansic.6.2.1.1. */
#define SegRankSet(seg) ((RankSet)(seg)->rankSet)
#define SegPM(seg) ((AccessSet)(seg)->pm)
#define SegSM(seg) ((AccessSet)(seg)->sm)
#define SegDepth(seg) ((unsigned)(seg)->depth)
#define SegGrey(seg) ((TraceSet)(seg)->grey)
#define SegWhite(seg) ((TraceSet)(seg)->white)
#define SegNailed(seg) ((TraceSet)(seg)->nailed)
#define SegPoolRing(seg) (&(seg)->poolRing)
#define SegOfPoolRing(node) (RING_ELT(Seg, poolRing, (node)))
#define SegOfGreyRing(node) (&(RING_ELT(GCSeg, greyRing, (node)) \
->segStruct))
#define SegSummary(seg) (((GCSeg)(seg))->summary)
#define SegSetPM(seg, mode) ((void)((seg)->pm = BS_BITFIELD(Access, (mode))))
#define SegSetSM(seg, mode) ((void)((seg)->sm = BS_BITFIELD(Access, (mode))))
#define SegSetDepth(seg, d) ((void)((seg)->depth = BITFIELD(unsigned, (d), ShieldDepthWIDTH)))
#define SegSetNailed(seg, ts) ((void)((seg)->nailed = BS_BITFIELD(Trace, (ts))))
/* Buffer Interface -- see <code/buffer.c> */
extern Res BufferCreate(Buffer *bufferReturn, BufferClass class,
Pool pool, Bool isMutator, ArgList args);
extern void BufferDestroy(Buffer buffer);
extern Bool BufferCheck(Buffer buffer);
extern Bool SegBufCheck(SegBuf segbuf);
extern Res BufferDescribe(Buffer buffer, mps_lib_FILE *stream, Count depth);
extern Res BufferReserve(Addr *pReturn, Buffer buffer, Size size,
Bool withReservoirPermit);
/* macro equivalent for BufferReserve, keep in sync with <code/buffer.c> */
/* TODO: Perhaps this isn't really necessary now that we build the MPS with
more global optimisation and inlining. RB 2012-09-07 */
#define BUFFER_RESERVE(pReturn, buffer, size, withReservoirPermit) \
(AddrAdd(BufferAlloc(buffer), size) > BufferAlloc(buffer) && \
AddrAdd(BufferAlloc(buffer), size) <= (Addr)BufferAP(buffer)->limit ? \
(*(pReturn) = BufferAlloc(buffer), \
BufferAP(buffer)->alloc = AddrAdd(BufferAlloc(buffer), size), \
ResOK) : \
BufferFill(pReturn, buffer, size, withReservoirPermit))
extern Res BufferFill(Addr *pReturn, Buffer buffer, Size size,
Bool withReservoirPermit);
extern Bool BufferCommit(Buffer buffer, Addr p, Size size);
/* macro equivalent for BufferCommit, keep in sync with <code/buffer.c> */
/* TODO: Perhaps this isn't really necessary now that we build the MPS with
more global optimisation and inlining. RB 2012-09-07 */
#define BUFFER_COMMIT(buffer, p, size) \
(BufferAP(buffer)->init = BufferAlloc(buffer), \
BufferAP(buffer)->limit != 0 || BufferTrip(buffer, p, size))
extern Bool BufferTrip(Buffer buffer, Addr p, Size size);
extern void BufferFinish(Buffer buffer);
extern Bool BufferIsReset(Buffer buffer);
extern Bool BufferIsReady(Buffer buffer);
extern Bool BufferIsMutator(Buffer buffer);
extern void BufferSetAllocAddr(Buffer buffer, Addr addr);
extern void BufferAttach(Buffer buffer,
Addr base, Addr limit, Addr init, Size size);
extern void BufferDetach(Buffer buffer, Pool pool);
extern void BufferFlip(Buffer buffer);
extern mps_ap_t (BufferAP)(Buffer buffer);
#define BufferAP(buffer) (&(buffer)->ap_s)
extern Buffer BufferOfAP(mps_ap_t ap);
#define BufferOfAP(ap) PARENT(BufferStruct, ap_s, ap)
#define BufferArena(buffer) ((buffer)->arena)
#define BufferPool(buffer) ((buffer)->pool)
extern Seg BufferSeg(Buffer buffer);
extern RankSet BufferRankSet(Buffer buffer);
extern void BufferSetRankSet(Buffer buffer, RankSet rankset);
#define BufferBase(buffer) ((buffer)->base)
#define BufferGetInit(buffer) /* see .trans.bufferinit */ \
((Addr)(BufferAP(buffer)->init))
#define BufferAlloc(buffer) ((Addr)(BufferAP(buffer)->alloc))
#define BufferLimit(buffer) ((buffer)->poolLimit)
extern Addr BufferScanLimit(Buffer buffer);
extern void BufferReassignSeg(Buffer buffer, Seg seg);
extern Bool BufferIsTrapped(Buffer buffer);
extern Bool BufferIsTrappedByMutator(Buffer buffer);
extern void BufferRampBegin(Buffer buffer, AllocPattern pattern);
extern Res BufferRampEnd(Buffer buffer);
extern void BufferRampReset(Buffer buffer);
extern Res BufferFramePush(AllocFrame *frameReturn, Buffer buffer);
extern Res BufferFramePop(Buffer buffer, AllocFrame frame);
extern FrameState BufferFrameState(Buffer buffer);
extern void BufferFrameSetState(Buffer buffer, FrameState state);
/* DEFINE_BUFFER_CLASS -- define a buffer class */
#define DEFINE_BUFFER_CLASS(className, var) \
DEFINE_ALIAS_CLASS(className, BufferClass, var)
#define BUFFER_SUPERCLASS(className) \
((BufferClass)SUPERCLASS(className))
extern Bool BufferClassCheck(BufferClass class);
extern BufferClass BufferClassGet(void);
extern BufferClass SegBufClassGet(void);
extern BufferClass RankBufClassGet(void);
extern AllocPattern AllocPatternRamp(void);
extern AllocPattern AllocPatternRampCollectAll(void);
/* FindDelete -- see <code/land.c> */
extern Bool FindDeleteCheck(FindDelete findDelete);
/* Format Interface -- see <code/format.c> */
extern Bool FormatCheck(Format format);
extern Res FormatCreate(Format *formatReturn, Arena arena, ArgList args);
extern void FormatDestroy(Format format);
extern Arena FormatArena(Format format);
extern Res FormatDescribe(Format format, mps_lib_FILE *stream, Count depth);
/* Reference Interface -- see <code/ref.c> */
extern Bool RankCheck(Rank rank);
extern Bool RankSetCheck(RankSet rankSet);
#define RankSetIsMember(rs, r) BS_IS_MEMBER((rs), (r))
#define RankSetSingle(r) BS_SINGLE(RankSet, (r))
#define RankSetIsSingle(r) BS_IS_SINGLE(r)
#define RankSetUnion(rs1, rs2) BS_UNION((rs1), (rs2))
#define RankSetDel(rs, r) BS_DEL(RankSet, (rs), (r))
#define AddrZone(arena, addr) \
(((Word)(addr) >> (arena)->zoneShift) & (MPS_WORD_WIDTH - 1))
#define RefSetUnion(rs1, rs2) BS_UNION((rs1), (rs2))
#define RefSetInter(rs1, rs2) BS_INTER((rs1), (rs2))
#define RefSetDiff(rs1, rs2) BS_DIFF((rs1), (rs2))
#define RefSetAdd(arena, rs, addr) \
BS_ADD(RefSet, rs, AddrZone(arena, addr))
#define RefSetIsMember(arena, rs, addr) \
BS_IS_MEMBER(rs, AddrZone(arena, addr))
#define RefSetSuper(rs1, rs2) BS_SUPER((rs1), (rs2))
#define RefSetSub(rs1, rs2) BS_SUB((rs1), (rs2))
/* Zone sets -- see design.mps.refset */
#define ZoneSetUnion(zs1, zs2) BS_UNION(zs1, zs2)
#define ZoneSetInter(zs1, zs2) BS_INTER(zs1, zs2)
#define ZoneSetDiff(zs1, zs2) BS_DIFF(zs1, zs2)
#define ZoneSetAddAddr(arena, zs, addr) \
BS_ADD(ZoneSet, zs, AddrZone(arena, addr))
#define ZoneSetHasAddr(arena, zs, addr) \
BS_IS_MEMBER(zs, AddrZone(arena, addr))
#define ZoneSetIsSingle(zs) BS_IS_SINGLE(zs)
#define ZoneSetSub(zs1, zs2) BS_SUB(zs1, zs2)
#define ZoneSetSuper(zs1, zs2) BS_SUPER(zs1, zs2)
#define ZoneSetComp(zs) BS_COMP(zs)
#define ZoneSetIsMember(zs, z) BS_IS_MEMBER(zs, z)
extern ZoneSet ZoneSetOfRange(Arena arena, Addr base, Addr limit);
extern ZoneSet ZoneSetOfSeg(Arena arena, Seg seg);
typedef Bool (*RangeInZoneSet)(Addr *baseReturn, Addr *limitReturn,
Addr base, Addr limit,
Arena arena, ZoneSet zoneSet, Size size);
extern Bool RangeInZoneSetFirst(Addr *baseReturn, Addr *limitReturn,
Addr base, Addr limit,
Arena arena, ZoneSet zoneSet, Size size);
extern Bool RangeInZoneSetLast(Addr *baseReturn, Addr *limitReturn,
Addr base, Addr limit,
Arena arena, ZoneSet zoneSet, Size size);
extern ZoneSet ZoneSetBlacklist(Arena arena);
/* Shield Interface -- see <code/shield.c> */
extern void (ShieldRaise)(Arena arena, Seg seg, AccessSet mode);
extern void (ShieldLower)(Arena arena, Seg seg, AccessSet mode);
extern void (ShieldEnter)(Arena arena);
extern void (ShieldLeave)(Arena arena);
extern void (ShieldExpose)(Arena arena, Seg seg);
extern void (ShieldCover)(Arena arena, Seg seg);
extern void (ShieldSuspend)(Arena arena);
extern void (ShieldResume)(Arena arena);
extern void (ShieldFlush)(Arena arena);
#if defined(SHIELD)
/* Nothing to do: functions declared in all shield configurations. */
#elif defined(SHIELD_NONE)
#define ShieldRaise(arena, seg, mode) \
BEGIN UNUSED(arena); UNUSED(seg); UNUSED(mode); END
#define ShieldLower(arena, seg, mode) \
BEGIN UNUSED(arena); UNUSED(seg); UNUSED(mode); END
#define ShieldEnter(arena) BEGIN UNUSED(arena); END
#define ShieldLeave(arena) BEGIN UNUSED(arena); END
#define ShieldExpose(arena, seg) \
BEGIN UNUSED(arena); UNUSED(seg); END
#define ShieldCover(arena, seg) \
BEGIN UNUSED(arena); UNUSED(seg); END
#define ShieldSuspend(arena) BEGIN UNUSED(arena); END
#define ShieldResume(arena) BEGIN UNUSED(arena); END
#define ShieldFlush(arena) BEGIN UNUSED(arena); END
#else
#error "No shield configuration."
#endif /* SHIELD */
/* Protection Interface
*
* See <design/prot/> for the design of the generic interface including
* the contracts for these functions.
*
* This interface has several different implementations, typically one
* per platform, see <code/prot.c>* for the various implementations, and
* <design/prot/>* for the corresponding designs. */
extern void ProtSetup(void);
extern void ProtTeardownUnsafe(void);
extern Size ProtGranularity(void);
extern void ProtSet(Addr base, Addr limit, AccessSet mode);
extern void ProtSync(Arena arena);
extern Bool ProtCanStepInstruction(MutatorFaultContext context);
extern Res ProtStepInstruction(MutatorFaultContext context);
/* Mutator Fault Context */
extern Addr MutatorFaultContextSP(MutatorFaultContext mfc);
extern Res MutatorFaultContextScan(ScanState ss, MutatorFaultContext mfc);
/* Location Dependency -- see <code/ld.c> */
extern void LDReset(mps_ld_t ld, Arena arena);
extern void LDAdd(mps_ld_t ld, Arena arena, Addr addr);
extern Bool LDIsStaleAny(mps_ld_t ld, Arena arena);
extern Bool LDIsStale(mps_ld_t ld, Arena arena, Addr addr);
extern void LDAge(Arena arena, RefSet moved);
extern void LDMerge(mps_ld_t ld, Arena arena, mps_ld_t from);
/* Root Interface -- see <code/root.c> */
extern Res RootCreateTable(Root *rootReturn, Arena arena,
Rank rank, RootMode mode,
Addr *base, Addr *limit);
extern Res RootCreateTableMasked(Root *rootReturn, Arena arena,
Rank rank, RootMode mode,
Addr *base, Addr *limit,
Word mask);
extern Res RootCreateReg(Root *rootReturn, Arena arena,
Rank rank, Thread thread,
mps_reg_scan_t scan,
void *p, size_t s);
extern Res RootCreateFmt(Root *rootReturn, Arena arena,
Rank rank, RootMode mode,
mps_fmt_scan_t scan,
Addr base, Addr limit);
extern Res RootCreateFun(Root *rootReturn, Arena arena,
Rank rank, mps_root_scan_t scan,
void *p, size_t s);
extern void RootDestroy(Root root);
extern Bool RootModeCheck(RootMode mode);
extern Bool RootCheck(Root root);
extern Res RootDescribe(Root root, mps_lib_FILE *stream, Count depth);
extern Res RootsDescribe(Globals arenaGlobals, mps_lib_FILE *stream, Count depth);
extern Rank RootRank(Root root);
extern AccessSet RootPM(Root root);
extern RefSet RootSummary(Root root);
extern void RootGrey(Root root, Trace trace);
extern Res RootScan(ScanState ss, Root root);
extern Arena RootArena(Root root);
extern Bool RootOfAddr(Root *root, Arena arena, Addr addr);
extern void RootAccess(Root root, AccessSet mode);
typedef Res (*RootIterateFn)(Root root, void *p);
extern Res RootsIterate(Globals arena, RootIterateFn f, void *p);
/* Land Interface -- see <design/land/> */
extern Bool LandCheck(Land land);
#define LandArena(land) ((land)->arena)
#define LandAlignment(land) ((land)->alignment)
extern Size LandSize(Land land);
extern Res LandInit(Land land, LandClass class, Arena arena, Align alignment, void *owner, ArgList args);
extern Res LandCreate(Land *landReturn, Arena arena, LandClass class, Align alignment, void *owner, ArgList args);
extern void LandDestroy(Land land);
extern void LandFinish(Land land);
extern Res LandInsert(Range rangeReturn, Land land, Range range);
extern Res LandDelete(Range rangeReturn, Land land, Range range);
extern Bool LandIterate(Land land, LandVisitor visitor, void *closureP, Size closureS);
extern Bool LandIterateAndDelete(Land land, LandDeleteVisitor visitor, void *closureP, Size closureS);
extern Bool LandFindFirst(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete);
extern Bool LandFindLast(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete);
extern Bool LandFindLargest(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete);
extern Res LandFindInZones(Bool *foundReturn, Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high);
extern Res LandDescribe(Land land, mps_lib_FILE *stream, Count depth);
extern Bool LandFlush(Land dest, Land src);
extern Size LandSlowSize(Land land);
extern Bool LandClassCheck(LandClass class);
extern LandClass LandClassGet(void);
#define LAND_SUPERCLASS(className) ((LandClass)SUPERCLASS(className))
#define DEFINE_LAND_CLASS(className, var) \
DEFINE_ALIAS_CLASS(className, LandClass, var)
#define IsLandSubclass(land, className) \
IsSubclassPoly((land)->class, className ## Get())
/* Stack Probe */
extern void StackProbe(Size depth);
/* STATISTIC -- gather statistics (in some varieties)
*
* The argument of STATISTIC is an expression; the expansion followed by
* a semicolon is syntactically a statement.
*
* The argument of STATISTIC_STAT is a statement; the expansion followed by
* a semicolon is syntactically a statement.
*
* STATISTIC_WRITE is inserted in WriteF arguments to output the values
* of statistic fields.
*
* .statistic.whitehot: The implementation of STATISTIC for
* non-statistical varieties passes the parameter to DISCARD to ensure
* the parameter is syntactically an expression. The parameter is
* passed as part of a comma-expression so that its type is not
* important. This permits an expression of type void. */
#if defined(STATISTICS)
#define STATISTIC(gather) BEGIN (gather); END
#define STATISTIC_STAT(gather) BEGIN gather; END
#define STATISTIC_WRITE(format, arg) (format), (arg),
#elif defined(STATISTICS_NONE)
#define STATISTIC(gather) DISCARD(((gather), 0))
#define STATISTIC_STAT DISCARD_STAT
#define STATISTIC_WRITE(format, arg)
#else /* !defined(STATISTICS) && !defined(STATISTICS_NONE) */
#error "No statistics configured."
#endif
#endif /* mpm_h */
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2001-2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/