/* land.c: LAND (COLLECTION OF ADDRESS RANGES) IMPLEMENTATION
*
* $Id: //info.ravenbrook.com/project/mps/branch/2014-03-30/land/code/land.c#1 $
* Copyright (c) 2014 Ravenbrook Limited. See end of file for license.
*
* .design: <design/land/>
*/
#include "mpm.h"
#include "range.h"
SRCID(land, "$Id$");
/* FindDeleteCheck -- check method for a FindDelete value */
Bool FindDeleteCheck(FindDelete findDelete)
{
CHECKL(findDelete == FindDeleteNONE
|| findDelete == FindDeleteLOW
|| findDelete == FindDeleteHIGH
|| findDelete == FindDeleteENTIRE);
UNUSED(findDelete); /* <code/mpm.c#check.unused> */
return TRUE;
}
/* landEnter, landLeave -- Avoid re-entrance
*
* .enter-leave: The visitor functions passed to LandIterate and
* LandIterateAndDelete are not allowed to call methods of that land.
* These functions enforce this.
*
* .enter-leave.simple: Some simple queries are fine to call from
* visitor functions. These are marked with the tag of this comment.
*/
static void landEnter(Land land)
{
/* Don't need to check as always called from interface function. */
AVER(!land->inLand);
land->inLand = TRUE;
return;
}
static void landLeave(Land land)
{
/* Don't need to check as always called from interface function. */
AVER(land->inLand);
land->inLand = FALSE;
return;
}
/* LandCheck -- check land */
Bool LandCheck(Land land)
{
/* .enter-leave.simple */
CHECKS(Land, land);
CHECKD(LandClass, land->class);
CHECKU(Arena, land->arena);
CHECKL(AlignCheck(land->alignment));
return TRUE;
}
/* LandInit -- initialize land
*
* See <design/land/#function.init>
*/
Res LandInit(Land land, LandClass class, Arena arena, Align alignment, void *owner, ArgList args)
{
Res res;
AVER(land != NULL);
AVERT(LandClass, class);
AVERT(Align, alignment);
land->inLand = TRUE;
land->alignment = alignment;
land->arena = arena;
land->class = class;
land->sig = LandSig;
AVERT(Land, land);
res = (*class->init)(land, args);
if (res != ResOK)
goto failInit;
EVENT2(LandInit, land, owner);
landLeave(land);
return ResOK;
failInit:
land->sig = SigInvalid;
return res;
}
/* LandCreate -- allocate and initialize land
*
* See <design/land/#function.create>
*/
Res LandCreate(Land *landReturn, Arena arena, LandClass class, Align alignment, void *owner, ArgList args)
{
Res res;
Land land;
void *p;
AVER(landReturn != NULL);
AVERT(Arena, arena);
AVERT(LandClass, class);
res = ControlAlloc(&p, arena, class->size,
/* withReservoirPermit */ FALSE);
if (res != ResOK)
goto failAlloc;
land = p;
res = LandInit(land, class, arena, alignment, owner, args);
if (res != ResOK)
goto failInit;
*landReturn = land;
return ResOK;
failInit:
ControlFree(arena, land, class->size);
failAlloc:
return res;
}
/* LandDestroy -- finish and deallocate land
*
* See <design/land/#function.destroy>
*/
void LandDestroy(Land land)
{
Arena arena;
LandClass class;
AVERT(Land, land);
arena = land->arena;
class = land->class;
AVERT(LandClass, class);
LandFinish(land);
ControlFree(arena, land, class->size);
}
/* LandFinish -- finish land
*
* See <design/land/#function.finish>
*/
void LandFinish(Land land)
{
AVERT(Land, land);
landEnter(land);
(*land->class->finish)(land);
land->sig = SigInvalid;
}
/* LandSize -- return the total size of ranges in land
*
* See <design/land/#function.size>
*/
Size LandSize(Land land)
{
/* .enter-leave.simple */
AVERT(Land, land);
return (*land->class->sizeMethod)(land);
}
/* LandInsert -- insert range of addresses into land
*
* See <design/land/#function.insert>
*/
Res LandInsert(Range rangeReturn, Land land, Range range)
{
Res res;
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, land->alignment));
landEnter(land);
res = (*land->class->insert)(rangeReturn, land, range);
landLeave(land);
return res;
}
/* LandDelete -- delete range of addresses from land
*
* See <design/land/#function.delete>
*/
Res LandDelete(Range rangeReturn, Land land, Range range)
{
Res res;
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, land->alignment));
landEnter(land);
res = (*land->class->delete)(rangeReturn, land, range);
landLeave(land);
return res;
}
/* LandIterate -- iterate over isolated ranges of addresses in land
*
* See <design/land/#function.iterate>
*/
Bool LandIterate(Land land, LandVisitor visitor, void *closureP, Size closureS)
{
Bool b;
AVERT(Land, land);
AVER(FUNCHECK(visitor));
landEnter(land);
b = (*land->class->iterate)(land, visitor, closureP, closureS);
landLeave(land);
return b;
}
/* LandIterateAndDelete -- iterate over isolated ranges of addresses
* in land, deleting some of them
*
* See <design/land/#function.iterate.and.delete>
*/
Bool LandIterateAndDelete(Land land, LandDeleteVisitor visitor, void *closureP, Size closureS)
{
Bool b;
AVERT(Land, land);
AVER(FUNCHECK(visitor));
landEnter(land);
b = (*land->class->iterateAndDelete)(land, visitor, closureP, closureS);
landLeave(land);
return b;
}
/* LandFindFirst -- find first range of given size
*
* See <design/land/#function.find.first>
*/
Bool LandFindFirst(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
landEnter(land);
b = (*land->class->findFirst)(rangeReturn, oldRangeReturn, land, size,
findDelete);
landLeave(land);
return b;
}
/* LandFindLast -- find last range of given size
*
* See <design/land/#function.find.last>
*/
Bool LandFindLast(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
landEnter(land);
b = (*land->class->findLast)(rangeReturn, oldRangeReturn, land, size,
findDelete);
landLeave(land);
return b;
}
/* LandFindLargest -- find largest range of at least given size
*
* See <design/land/#function.find.largest>
*/
Bool LandFindLargest(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
landEnter(land);
b = (*land->class->findLargest)(rangeReturn, oldRangeReturn, land, size,
findDelete);
landLeave(land);
return b;
}
/* LandFindInSize -- find range of given size in set of zones
*
* See <design/land/#function.find.zones>
*/
Res LandFindInZones(Bool *foundReturn, Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
Res res;
AVER(foundReturn != NULL);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
/* AVER(ZoneSet, zoneSet); */
AVERT(Bool, high);
landEnter(land);
res = (*land->class->findInZones)(foundReturn, rangeReturn, oldRangeReturn,
land, size, zoneSet, high);
landLeave(land);
return res;
}
/* LandDescribe -- describe land for debugging
*
* See <design/land/#function.describe>
*/
Res LandDescribe(Land land, mps_lib_FILE *stream, Count depth)
{
Res res;
if (!TESTT(Land, land)) return ResFAIL;
if (stream == NULL) return ResFAIL;
res = WriteF(stream, depth,
"Land $P {\n", (WriteFP)land,
" class $P", (WriteFP)land->class,
" (\"$S\")\n", land->class->name,
" arena $P\n", (WriteFP)land->arena,
" align $U\n", (WriteFU)land->alignment,
" inLand: $U\n", (WriteFU)land->inLand,
NULL);
if (res != ResOK)
return res;
res = (*land->class->describe)(land, stream, depth + 2);
if (res != ResOK)
return res;
res = WriteF(stream, depth, "} Land $P\n", (WriteFP)land, NULL);
return ResOK;
}
/* landFlushVisitor -- visitor for LandFlush.
*
* closureP argument is the destination Land. Attempt to insert the
* range into the destination.
*/
static Bool landFlushVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
Res res;
RangeStruct newRange;
Land dest;
AVER(deleteReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(closureP != NULL);
AVER(closureS == UNUSED_SIZE);
UNUSED(closureS);
dest = closureP;
res = LandInsert(&newRange, dest, range);
if (res == ResOK) {
*deleteReturn = TRUE;
return TRUE;
} else {
*deleteReturn = FALSE;
return FALSE;
}
}
/* LandFlush -- move ranges from src to dest
*
* See <design/land/#function.flush>
*/
Bool LandFlush(Land dest, Land src)
{
AVERT(Land, dest);
AVERT(Land, src);
return LandIterateAndDelete(src, landFlushVisitor, dest, UNUSED_SIZE);
}
/* LandClassCheck -- check land class */
Bool LandClassCheck(LandClass class)
{
CHECKL(ProtocolClassCheck(&class->protocol));
CHECKL(class->name != NULL); /* Should be <=6 char C identifier */
CHECKL(class->size >= sizeof(LandStruct));
CHECKL(FUNCHECK(class->init));
CHECKL(FUNCHECK(class->finish));
CHECKL(FUNCHECK(class->insert));
CHECKL(FUNCHECK(class->delete));
CHECKL(FUNCHECK(class->findFirst));
CHECKL(FUNCHECK(class->findLast));
CHECKL(FUNCHECK(class->findLargest));
CHECKL(FUNCHECK(class->findInZones));
CHECKL(FUNCHECK(class->describe));
CHECKS(LandClass, class);
return TRUE;
}
static Res landTrivInit(Land land, ArgList args)
{
AVERT(Land, land);
AVER(ArgListCheck(args));
UNUSED(args);
return ResOK;
}
static void landTrivFinish(Land land)
{
AVERT(Land, land);
NOOP;
}
static Size landNoSize(Land land)
{
UNUSED(land);
NOTREACHED;
return 0;
}
/* LandSlowSize -- generic size method but slow */
static Bool landSizeVisitor(Land land, Range range,
void *closureP, Size closureS)
{
Size *size;
AVERT(Land, land);
AVERT(Range, range);
AVER(closureP != NULL);
AVER(closureS == UNUSED_SIZE);
UNUSED(closureS);
size = closureP;
*size += RangeSize(range);
return TRUE;
}
Size LandSlowSize(Land land)
{
Size size = 0;
Bool b = LandIterate(land, landSizeVisitor, &size, UNUSED_SIZE);
AVER(b);
return size;
}
static Res landNoInsert(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static Res landNoDelete(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static Bool landNoIterate(Land land, LandVisitor visitor, void *closureP, Size closureS)
{
AVERT(Land, land);
AVER(visitor != NULL);
UNUSED(closureP);
UNUSED(closureS);
return FALSE;
}
static Bool landNoIterateAndDelete(Land land, LandDeleteVisitor visitor, void *closureP, Size closureS)
{
AVERT(Land, land);
AVER(visitor != NULL);
UNUSED(closureP);
UNUSED(closureS);
return FALSE;
}
static Bool landNoFind(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
UNUSED(size);
AVER(FindDeleteCheck(findDelete));
return ResUNIMPL;
}
static Res landNoFindInZones(Bool *foundReturn, Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
AVER(foundReturn != NULL);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
UNUSED(size);
UNUSED(zoneSet);
AVER(BoolCheck(high));
return ResUNIMPL;
}
static Res landTrivDescribe(Land land, mps_lib_FILE *stream, Count depth)
{
if (!TESTT(Land, land))
return ResFAIL;
if (stream == NULL)
return ResFAIL;
UNUSED(depth);
/* dispatching function does it all */
return ResOK;
}
DEFINE_CLASS(LandClass, class)
{
INHERIT_CLASS(&class->protocol, ProtocolClass);
class->name = "LAND";
class->size = sizeof(LandStruct);
class->init = landTrivInit;
class->sizeMethod = landNoSize;
class->finish = landTrivFinish;
class->insert = landNoInsert;
class->delete = landNoDelete;
class->iterate = landNoIterate;
class->iterateAndDelete = landNoIterateAndDelete;
class->findFirst = landNoFind;
class->findLast = landNoFind;
class->findLargest = landNoFind;
class->findInZones = landNoFindInZones;
class->describe = landTrivDescribe;
class->sig = LandClassSig;
AVERT(LandClass, class);
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/