.. _glossary-d:
=============================
Memory Management Glossary: D
=============================
.. include:: alphabet.txt
.. glossary::
dangling pointer
A dangling :term:`pointer` is a surviving :term:`reference` to
an :term:`object` that no longer exists at that
:term:`address`.
In :term:`manual memory management`, dangling pointers
typically arise from one of:
1. A :term:`premature free`, where an object is :term:`freed
(1)`, but a reference is retained;
2. Retaining a reference to a :term:`stack-allocated <stack
allocation>` object, after the relevant :term:`stack frame`
has been popped.
Dangling pointers can occur under :term:`automatic memory
management`, because of a :term:`garbage collection` bug (such
as premature collection, or :term:`moving <moving garbage
collector>` without updating all :term:`references`), but this
is much rarer because garbage collection code is usually a
single common core of reused code in which these bugs can be
fixed systematically.
data stack
A :term:`stack` used to manage the storage of
:term:`stack-allocated <stack allocation>` :term:`objects`,
other than :term:`activation records`, often under program
control.
Because of the limitations that may be imposed on the
:term:`control stack`, or to support stack-like semantics for
certain data structures, some language implementations manage
additional data stacks in software for storing objects that
have :term:`dynamic extent` but that do not fit within the
constraints of the control stack.
.. seealso:: :term:`control stack`.
dead
An :term:`object` is dead if it is not :term:`live`; that is,
when the :term:`mutator` cannot reach any state in which it
accesses the object.
It is not possible, in general, for :term:`garbage collectors`
to determine exactly which :term:`objects` are dead and which
are live. Instead, they use some approximation to detect
objects that are provably dead, such as those that are
:term:`unreachable`.
.. opposite:: :term:`live`.
.. seealso:: :term:`garbage`, :term:`undead`, :term:`free (3)`.
deallocate
.. see:: :term:`free (1)`.
debugging pool
.. mps:specific::
A :term:`pool` that performs extra checking in order to
find errors in the :term:`client program`. It uses
:term:`fenceposts` to detect
:term:`overwriting errors` and it
writes patterns over reclaimed blocks in order to detect
:term:`use after free <premature free>` or missing
references during :term:`scanning <scan>`.
deferred coalescing
Deferred coalescing is a policy which :term:`coalesces`
:term:`free blocks` some time after the blocks are freed, as
opposed to coalescing free blocks immediately as they are
freed.
Adjacent free blocks can be coalesced to form larger free
blocks; deferred coalescing is a catch-all for policies which
perform this coalescing sometime after the blocks were freed.
Given this rather flexible definition there are a number of
choices for when to coalesce: as the :term:`free list` is
traversed during allocation, when the allocation cannot be
satisfied from the free list, periodically, and so on. In
addition there are choices to be made regarding how much
coalescing to perform at any one time.
deferred reference counting
Deferred :term:`reference counting` reduces the cost of
maintaining reference counts by avoiding adjustments when the
:term:`reference` is stored on the :term:`stack`.
On many systems, the majority of stores are made into local
variables, which are kept on the stack. Deferred reference
counting leaves those out and counts only references stored in
:term:`heap` objects. This requires compiler support, but can
lead to substantial performance improvements.
:term:`Objects` cannot be :term:`reclaimed <reclaim>` as soon
as their reference count becomes zero, because there might
still be references to them from the stack. Such objects are
added to a :term:`zero count table` (ZCT) instead. If a
reference to an object with a count of zero is stored into the
heap, then the object is removed from the ZCT. Periodically
the stack is :term:`scanned <scan>`, and any objects in the
ZCT which were not referenced from the stack are reclaimed.
Deferred reference counting has been used successfully with
several languages, notably :term:`Smalltalk`. However, since
it fails to collect objects with :term:`cyclic <cyclic data
structure>` references, it is often used alongside a
:term:`tracing garbage collector <tracing garbage
collection>`.
.. bibref:: :ref:`Deutsch & Bobrow (1976) <DB76>`.
dependent object
.. mps:specific::
In :ref:`pool-awl`, each object in the pool can have a
*dependent object*. While scanning an object, the MPS
ensures that the dependent object is unprotected so that
it can be updated. This feature supports the
implementation of :term:`weak-key <weak-key hash table>`
and :term:`weak-value hash tables`. See
:ref:`pool-awl-dependent`.
derived pointer
.. see:: :term:`interior pointer`.
derived type
.. mps:specific::
In the MPS interface, a *derived type* is a type that is
neither an :term:`opaque type` nor a :term:`transparent
type`, but is instead a structure or function type based
on transparent and opaque types and on built-in C types.
See :ref:`topic-interface`.
destructor (1)
A destructor is a function or a method that performs the
explicit :term:`deallocation <free (1)>` of an :term:`object`.
It may also perform clean-up actions.
.. opposite:: :term:`constructor (1)`.
destructor (2)
In :term:`C++`, a *destructor* is a member function that is
used to clean up when an object is being :term:`deallocated
<free (1)>`.
When an object is being destroyed (by ``delete`` or
automatically), the appropriate destructor is called, and then
the actual deallocation of :term:`memory (2)` is performed by
``operator delete`` or the run-time system (for :term:`static
<static allocation>` and :term:`stack allocation`).
.. seealso:: :term:`constructor (2)`.
DGC
.. see:: :term:`distributed garbage collection`.
direct method
Direct methods of :term:`automatic memory management` maintain
information about the :term:`liveness <live>` of each
:term:`object`, detecting :term:`garbage` directly.
Such bits of information, for example, :term:`reference counts
<reference counting>`, are typically stored within the objects
themselves.
Direct :term:`garbage collection` can allow :term:`memory (2)`
to be :term:`reclaimed` as soon as it becomes
:term:`unreachable`. However, the stored information must be
updated as the :term:`graph` of objects changes; this may be
an expensive operation, especially in :term:`distributed
garbage collection` where it can lead to intensive
communication between processors, and make garbage collection
less robust to network failures.
.. opposite:: :term:`indirect method`.
.. bibref:: :ref:`Jones et al. (2012) <JONES12>`.
dirty bit
A dirty bit is a flag indicating that a :term:`page` (or
similar) has been written to since it was last examined.
Dirty bits are used by :term:`cache (2)` to determine which
pages must be written out, and by garbage collectors in
conjunction with :term:`write barriers`.
distributed garbage collection
.. aka:: *DGC*.
Distributed garbage collection is :term:`garbage collection`
in a system where :term:`objects` might not reside in the same
:term:`address space` or even on the same machine.
Distributed garbage collection is difficult to achieve in
widely-distributed systems (over wide-area networks) because
of the costs of synchronization and communication between
processes. These costs are particularly high for a
:term:`tracing garbage collector <tracing garbage
collection>`, so other techniques, including :term:`weighted
reference counting`, are commonly used instead.
double buddies
A :term:`buddy system` :term:`allocation mechanism` using a
pair of :term:`binary buddy <binary buddies>` systems with
staggered size classes.
One system is a pure binary buddy, with powers-of-two classes
(2, 4, 8, …). The other uses some fixed multiple of
powers-of-two (for example, 3, 6, 12, …). This resembles
:term:`weighted buddies`, but the two buddy systems are
treated independently: blocks cannot be :term:`split` or
:term:`coalesced` from one to the other.
.. bibref:: :ref:`Wise (1978) <WISE78>`.
double free
A double free is when an attempt is made to :term:`free (1)` a
:term:`memory (2)` :term:`block` that has already been freed.
This usually occurs in :term:`manual memory management` when
two parts of a program believe they are responsible for the
management of the same block.
Many manual :term:`memory managers` have great trouble with
double frees, because they cannot cheaply determine that
:term:`deallocated <free (1)>` blocks were already free.
Instead, they corrupt their :term:`free block chain`, which
leads to mysterious problems when the same block is
subsequently :term:`allocated`.
.. seealso:: :term:`premature free`.
doubleword
.. aka:: *longword*.
A *doubleword* is a unit of memory consisting of two adjacent
:term:`words`.
.. historical::
On the Intel 80386, 80486, and Pentium processors, the
doubleword of 32 bits is actually the *natural word size*,
but the term *word* is still used for the 16-bit unit, as
it was on earlier processors of this series.
.. seealso:: :term:`quadword`.
doubly weak hash table
A hash table that is both :term:`weak-key <weak-key hash
table>` and :term:`weak-value <weak-value hash table>`.
DRAM
.. see:: :term:`dynamic memory`.
dynamic allocation
.. see:: :term:`heap allocation`.
dynamic extent
An :term:`object` has *dynamic extent* if its :term:`lifetime`
is bounded by the execution of a function or some other block
construct.
Objects of dynamic extent are usually :term:`stack-allocated
<stack allocation>`.
.. similar:: :term:`automatic storage duration`.
.. opposite:: :term:`indefinite extent`.
dynamic memory
.. aka:: *dynamic RAM*, *DRAM*.
Dynamic memory, or dynamic RAM (DRAM, pronounced "dee ram"),
is a type of :term:`RAM`.
Dynamic memory requires periodic refreshing to avoid losing
its contents (as opposed to :term:`static memory (1)`, the
contents of which are preserved without any need for
refreshing). The refreshing is performed by additional
"refresh hardware" usually external to the dynamic memory
package itself, sometimes by the main CPU. Dynamic memory is
cheap and compact and is the choice for large amounts of
relatively fast memory, such as the :term:`main memory` of
PCs. Dynamic memory often comes packaged in SIMMs or DIMMs.
.. seealso:: :term:`static memory (1)`, :term:`SDRAM`.
dynamic RAM
.. see:: :term:`dynamic memory`.