/*
TEST_HEADER
id = $HopeName$
summary = SNC pop-to-NULL test (request.dylan.170602)
language = c
link = testlib.o rankfmt.o
END_HEADER
*/
#include "testlib.h"
#include "mpscsnc.h"
#include "mpsavm.h"
#include "rankfmt.h"
#define THIRTY_MEG (30uL*1024ul*1024ul)
#define OBJSIZE (1024*1024*1)
#define ITERATIONS (100)
static void test(void)
{
int i = 0;
mps_ap_t sap;
mps_arena_t arena;
mps_fmt_t format;
mps_pool_t spool;
mps_thr_t thread;
mps_frame_t frame;
mycell *p;
/* create an arena that can't grow beyond 30 M */
cdie(mps_arena_create(&arena, mps_arena_class_vm(), (size_t)THIRTY_MEG),
"create arena");
cdie(mps_arena_commit_limit_set(arena, (size_t)THIRTY_MEG),
"commit limit set");
cdie(mps_thread_reg(&thread, arena), "register thread");
cdie(
mps_fmt_create_A(&format, arena, &fmtA),
"create format");
cdie(
mps_pool_create(&spool, arena, mps_class_snc(), format),
"create SNC pool");
cdie(
mps_ap_create(&sap, spool, MPS_RANK_EXACT),
"create ap");
/* repeatedly push, alloc 1MB object, and pop to first stack frame.
This shouldn't use much more than 1MB of memory.
*/
for (i=0; i < ITERATIONS; i++) {
die(mps_ap_frame_push(&frame, sap), "push");
p = allocdumb(sap, OBJSIZE, MPS_RANK_EXACT);
die(mps_ap_frame_pop(sap, frame), "pop");
comment("%i of %i", i, ITERATIONS);
}
mps_ap_destroy(sap);
comment("Destroyed ap.");
mps_pool_destroy(spool);
comment("Destroyed pool.");
mps_fmt_destroy(format);
comment("Destroyed format.");
mps_thread_dereg(thread);
comment("Deregistered thread.");
mps_arena_destroy(arena);
comment("Destroyed arena.");
}
int main(void)
{
easy_tramp(test);
pass();
return 0;
}