20. Client message protocol¶
20.1. Introduction¶
.intro: The client message protocol provides a means by which clients can receive messages from the MPS. The motivating use case is finalization notification (see design.mps.finalize), but the mechanism is also used for feedback about collections.
.contents: This document describes the design of the external and internal interfaces and concludes with a sketch of an example design of an internal client. The example is that of implementing finalization using the MRG pool.
.readership: Any MPS developer.
20.2. Requirements¶
.req.synchronous: The message protocol must be synchronous with the client program: that is, the client program must be able to choose when to collect and act on messages. Justification: [Boehm_2002] shows that asynchronous finalization is impossible to implement correctly.
.req.reliable: Posting a message must be reliable: that is, it must not fail for a dynamic reason such as running out memory to store the message. Justification: messages can’t be used to implement finalization unless the messages can be delivered reliably.
.req.extensible.types: The message mechanism must be extensible with new types of message in future versions of the MPS, without breaking client programs that do not receive those types of message.
.req.resources: It follows from .req.extensible.types that messages must not use resources unless the client program has requested them (otherwise resources would leak in client programs that have not been updated to handle new types of message).
.req.extensible.fields: It must be possible to add new fields to existing types of message in future versions of the MPS, without breaking client programs that do not receive those types of message.
20.3. Design¶
.sol.synchronous: Messages are stored on a ring belonging to the arena. An interface is provided that allows the client program to collect messages from the ring at a time of its choosing.
.sol.reliable: The memory needed for the message is allocated at an
earlier point in time, when it possible to communicate an allocation
failure via a result code. In particular, space for a finalization
message is allocated when the client program calls mps_finalize()
,
and space for trace messages is allocated in the arena (there can be
at most one instance of each message per trace, and the maximum number
of traces is known statically).
.sol.resources: Messages are not posted unless they belong to a
type that has been enabled by the client program calling
mps_message_enable()
. This means that message types that are not
understood by the client program are not posted and use no resources.
.sol.extensible.fields: Message fields are retrieved by calling accessor functions.
20.4. External interface¶
20.4.1. Functions¶
.if.fun: The following functions are provided:
.if.fun.poll: mps_message_poll()
sees whether there are any
messages pending. Returns 1 only if there is a message on the queue of
arena. Returns 0 otherwise.
.if.fun.enable: mps_message_type_enable()
enables the flow of
messages of a certain type. The queue of messages of a arena will
contain only messages whose types have been enabled. Initially all
message types are disabled. Effectively this function allows the
client to declare to the MPS what message types the client
understands.
.if.fun.disable: mps_message_type_disable()
disables the flow
of messages of a certain type. The antidote to
mps_message_type_enable()
. Disables the specified message type.
Flushes any existing messages of that type on the queue, and stops any
further generation of messages of that type. This permits clients to
dynamically decline interest in a message type, which may help to
avoid a memory leak or bloated queue when the messages are only
required temporarily.
.if.fun.get: mps_message_get()
begins a message “transaction”.
If there is a message of the specified type on the queue then the
first such message will be removed from the queue and a handle to it
will be returned to the client via the messageReturn
argument; in
this case the function will return TRUE
. Otherwise it will return
FALSE
. Having obtained a handle on a message in this way, the
client can use the type-specific accessors to find out about the
message. When the client is done with the message the client should
call mps_message_discard()
; failure to do so will result in a
resource leak.
.if.fun.discard: mps_message_discard()
ends a message
“transaction”. It indicates to the MPS that the client is done with
this message and its resources may be reclaimed.
.if.fun.type.any: mps_message_queue_type()
determines the type
of a message in the queue. Returns TRUE
only if there is a message
on the queue of arena, and in this case updates the typeReturn
argument to be the type of a message in the queue. Otherwise returns
FALSE
.
.if.fun.type: mps_message_type()
determines the type of a
message (that has already been got). Only legal when inside a message
transaction (that is, after mps_message_get()
and before
mps_message_discard()
). Note that the type will be the same as the
type that the client passed in the call to mps_message_get()
.
20.4.2. Types of messages¶
.type: The type governs the “shape” and meaning of the message.
.type.int: A message type is an integer belonging to the
MessageType
enumeration.
.type.semantics: A type indicates the semantics of the message.
.type.semantics.interpret: The semantics of a message are interpreted by the client by calling various accessor methods on the message.
.type.accessor: The type of a message governs which accessor methods are legal to apply to the message.
.type.finalization: There is a finalization type,
MessageTypeFINALIZATION
.
.type.finalization.semantics: A finalization message indicates that an object has been discovered to be finalizable (see design.mps.poolmrg.def.final.object for a definition of finalizable).
.type.finalization.ref: The accessor function
mps_message_finalization_ref()
retrieves the reference to the
object which is finalizable.
.type.finalization.ref.scan: Note that the reference returned must be stored in scanned memory.
20.5. Internal interface¶
20.5.1. Types¶
-
struct MessageStruct *
Message
¶
.message.type: Message
is the type of messages.
.message.instance: Messages are instances of Message Classes.
.message.concrete: Concretely a message is represented by a
MessageStruct
. A MessageStruct
has the usual signature field
(see design.mps.sig). A MessageStruct
has a type field which
defines its type, a ring node, which is used to attach the message to
the queue of pending messages, a class field, which identifies a
MessageClass
object.
.message.intent: The intention is that a MessageStruct
will be
embedded in some richer object which contains information relevant to
that specific type of message.
.message.struct: The structure is declared as follows:
typedef struct mps_message_s {
Sig sig; /* <design/sig/> */
Arena arena; /* owning arena */
MessageClass klass; /* Message Class Structure */
Clock postedClock; /* mps_clock() at post time, or 0 */
RingStruct queueRing; /* Message queue ring */
} MessageStruct;
-
struct MessageClassStruct *
MessageClass
¶
.class: A message class is an encapsulation of methods. It encapsulates methods that are applicable to all types of messages (generic) and methods that are applicable to messages only of a certain type (type-specific).
.class.concrete: Concretely a message class is represented by a
MessageClassStruct
(a struct). Clients of the Message module are
expected to allocate storage for and initialise the
MessageClassStruct
. It is expected that such storage will be
allocated and initialised statically.
.class.one-type: A message class implements exactly one message
type. The identifier for this type is stored in the type
field of
the MessageClassStruct
. Note that the converse is not true: a
single message type may be implemented by two (or more) different
message classes (for example: for two pool classes that require
different implementations for that message type).
.class.methods.generic: The generic methods are as follows:
delete
– used when the message is destroyed (by the client callingmps_message_discard()
). The class implementation should finish the message (by callingMessageFinish()
) and storage for the message should be reclaimed (if applicable).
.class.methods.specific: The type specific methods are:
.class.methods.specific.finalization: Specific to
MessageTypeFINALIZATION
:
finalizationRef
– returns a reference to the finalizable object represented by this message.
.class.methods.specific.gc: Specific to MessageTypeGC
:
gcLiveSize
– returns the number of bytes (of objects) that were condemned by the trace but survived.gcCondemnedSize
– returns the number of bytes condemned by the trace.gcNotCondemnedSize
– returns the the number of bytes (of objects) that are collectable but were not condemned by the trace.
.class.methods.specific.gcstart: Specific to MessageTypeGCSTART
:
gcStartWhy
– returns an English-language description of the reason why the trace was started.
.class.sig.double: The MessageClassStruct
has a signature field
at both ends. This is so that if the MessageClassStruct
changes
size (by adding extra methods for example) then any static
initializers will generate errors from the compiler (there will be a
type error causes by initialising a non-signature type field with a
signature) unless the static initializers are changed as well.
.class.struct: The structure is declared as follows:
typedef struct MessageClassStruct {
Sig sig; /* <design/sig/> */
const char *name; /* Human readable Class name */
MessageType type; /* Message Type */
/* generic methods */
MessageDeleteMethod delete; /* terminates a message */
/* methods specific to MessageTypeFINALIZATION */
MessageFinalizationRefMethod finalizationRef;
/* methods specific to MessageTypeGC */
MessageGCLiveSizeMethod gcLiveSize;
MessageGCCondemnedSizeMethod gcCondemnedSize;
MessageGCNotCondemnedSizeMethod gcNotCondemnedSize;
/* methods specific to MessageTypeGCSTART */
MessageGCStartWhyMethod gcStartWhy;
Sig endSig; /* <design/message/#class.sig.double> */
} MessageClassStruct;
.space.queue: The arena structure is augmented with a structure for
managing for queue of pending messages. This is a ring in the
ArenaStruct
:
struct ArenaStruct
{
...
RingStruct messageRing;
...
}
20.5.2. Functions¶
-
void
MessageInit
(Arena arena, Message message, MessageClass klass, MessageType type)¶
.fun.init: Initializes the MessageStruct
pointed to by
message
. The caller of this function is expected to manage the
store for the MessageStruct
.
.fun.finish: Finishes the MessageStruct
pointed to by
message
. The caller of this function is expected to manage the
store for the MessageStruct
.
.fun.post: Places a message on the queue of an arena.
.fun.post.precondition: Prior to calling the function, the
queueRing
field of the message must be a singleton
(design.mps.ring.def.singleton). After the call to the function the
message will be available for MPS client to access. After the call to
the function the message fields must not be manipulated except from
the message’s class’s method functions (that is, you mustn’t poke
about with the queueRing
field in particular).
.fun.empty: Empties the message queue. This function has the same effect as discarding all the messages on the queue. After calling this function there will be no messages on the queue.
.fun.empty.internal-only: This functionality is not exposed to clients. We might want to expose this functionality to our clients in the future.
20.6. Message life cycle¶
.life.alloc: Space for the message structure is allocated at the earliest point in time when the MPS knows that the message might be needed.
.life.init: The message structure is initialized by calling
MessageInit()
.
.life.post: The message is posted on the arena’s message queue by
calling MessagePost()
.
.life.get: The client program retrieves the message by calling mps_message_get()
.
.life.discard: The client program indicates that it is finished
with the message by calling mps_message_discard()
.
.life.reuse: The MPS may reuse the message structure, in which case the lifecycle continues from .life.post.
.life.delete: When the MPS no longer needs the message structure,
its delete
method is called.
20.7. References¶
- Boehm_2002
Hans-J. Boehm. 2002. “Destructors, Finalizers, and Synchronization”. HP Labs technical report HPL-2002-335.