Building the Memory Pool System
===============================
Richard Brooksby, Ravenbrook Limited, 2012-09-05
Introduction
------------
This document describes the various ways in which you can build the MPS,
its libraries, and the tests and tools that come with it.
You may be building the MPS for a number of different purposes.
Compiling the MPS for your project
----------------------------------
It is easy to compile the MPS. You can do it separately, or include the
source in your own project's build system. This section describes
compilation in terms of command lines, but you can equally add the files
to a project in an IDE.
The MPS also comes with Makefiles and IDE project files for building
libraries, tools, and tests. See "Building the MPS for development".
### Compiling for production
In the simplest case, you can compile the MPS to an object file with just:
cc -c mps.c (Unix/Mac OS X)
cl /c mps.c (Windows)
This will build a "hot" variety (for production) object file for use
with "mps.h". You can greatly improve performance by allowing global
optimization, for example:
cc -O2 -c mps.c (Unix/Mac OS X)
cl /O2 /c mps.c (Windows)
### Compiling for debugging
You can get a "cool" variety MPS (with more internal checking, for
debugging and development) with:
cc -g -DCONFIG_VAR_COOL -c mps.c
cl /Zi /DCONFIG_VAR_COOL /c mps.c
### Optimizing for your object format
If you are using your own object format [ref?], you will also get
improved performance by allowing the compiler to do global optimisations
between it and the MPS. So if your format implementation is in, say,
myformat.c, then you could make a file mymps.c containing
#include "mps.c"
#include "myformat.c"
then
cc -O2 -c mymps.c (Unix/Mac OS X)
cl /O2 /c mymps.c (Windows)
This will get your format code inlined with the MPS garbage collector.
### Compiling without the C library
If you're building the MPS for an environment without the standard C
library, you can exclude the "plinth" component of the MPS with
cc -DCONFIG_PLINTH_NONE -c mps.c
cl /Gs /DCONFIG_PLINTH_NONE /c mps.c
but you must then provide your own implementation of
[mpslib.h](../code/mps.h). You can base this on the ANSI plinth in
[mpsliban.c](../code/mpsliban.c).
If you want to do anything beyond these simple cases, use the MPS build
as described in the section "Building the MPS for development" below.
Building the MPS for development
--------------------------------
If you're making modifications to the MPS itself, want to build MPS
libraries for linking, or want to build MPS tests and tools, you should
use the MPS build. This uses makefiles or Xcode projects. [Coming
soon, Microsoft Visual Studio solutions.]
### Prerequisites
For Unix-like platforms you will need the GNU Make tool. Some platforms
(such as Linux) have GNU Make as their default make tool. For others
you will need to get and install it. (It's available free from
.) On FreeBSD this can be done as root
with `pkg_add -r gmake`.
On Windows platforms the NMAKE tool is used. This comes with Microsoft
Visual Studio C++ or the Microsoft Windows SDK.
On Mac OS X the MPS is built using Xcode, either by opening
[mps.xcodeproj](../code/mps.xcodeproj) with the Xcode app, or using the
command-line "xcodebuild" tool, installed from Xcode -> Preferences ->
Downloads -> Components -> Command Line Tools.
### Platforms
The MPS uses a six character platform code to express a combination of
OS/CPU architecture/compiler toolchain. Each 6 character code breaks
down into three groups of two characters, like this:
OSARCT
Where OS denotes the operating system, AR denotes the CPU architecture,
and CT denotes compiler toolchain. Here are the platforms that we
have regular access to and on which the MPS works well.
Makefile OS Architecture Compiler
fri3gc.gmk FreeBSD Intel i386 GCC
fri6gc.gmk FreeBSD Intel x86_64 GCC
lii3gc.gmk Linux Intel i386 GCC
lii6gc.gmk Linux Intel x86_64 GCC
mps.xcodeproj Mac OS X i386 + x86_64 Clang
xci3gc.gmk Mac OS X i386 GCC (legacy)
w3i3mv.nmk Windows Intel i386 Microsoft C
w3i6mv.nmk Windows Intel x86_64 Microsoft C
Historically the MPS has worked on a much wider variety of platforms and
still could: IRIX, OSF/1 (Tru64), Solaris, SunOS, Classic Mac OS; MIPS,
PowerPC, ALPHA, SPARC v8, SPARC v9; Metrowerks Codewarrior, SunPro C,
Digital C, EGCS. If you are interested in support on any of these
platforms or any new platforms, please contact Ravenbrook
.
### Running make
To build all MPS targets on Unix-like platforms, change to the "code"
directory and type:
make -f
where "make" is the command for GNU Make. (Sometimes this will be
"gmake" or "gnumake".)
To build just one target, type:
make -f
To build a restricted set of targets for just one variety, type:
make -f 'VARIETY='
For example, to build just the "cool" variety of the "amcss" test on
FreeBSD:
gmake -f fri3gc.gmk VARIETY=cool amcss
On Windows platforms you need to run the "Visual Studio Command Prompt"
from the Start menu. Then type:
nmake /f w3i3mv.nmk (32-bit)
nmake /f w3i6mv.nmk (64-bit)
You will need to switch your build environment between 32-bit and 64-bit
using Microsoft's `setenv` command, e.g. `setenv /x86` or `setenv /x64`.
To build just one target, type:
nmake /f w3i3mv.nmk
On Mac OS X, you can build from the command line with:
xcodebuild
On most platforms, the output of the build goes to a directory named
after the platform (e.g. `fri3gc`) so that you can share the source tree
across platforms. On Mac OS X the output goes in a directory called
`build`. Building generates "mps.a" or "mps.lib" or equivalent, a
library of object code which you can link with your application, subject
to the MPS licensing conditions (see [license.txt](../license.txt). It
also generates a number of test programs, such as "amcss" (a stress test
for the Automatic Mostly-Copying pool class) and tools such as
"eventcnv" (for decoding telemetry logs).
Installing the Memory Pool System
---------------------------------
There is currently no automatic way to "install" the MPS, such as a
`make install` command. You can do this by copying the libraries built
by the make to, for example, `/usr/local/lib`, and all the headers
beginning with "mps" to `/usr/local/include`.
Document History
----------------
- 2012-09-05 RB First draft ready for version 1.110, based partly on
the old readme, which had grown far too long.
- 2012-09-19 RB Tidying up a few points after feedback from GDR.
Copyright and Licence
---------------------
Copyright (C) 2001-2012 Ravenbrook Limited. All rights reserved.
. This is an open source license. Contact
Ravenbrook for commercial licensing options.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Redistributions in any form must be accompanied by information on how
to obtain complete source code for this software and any
accompanying software that uses this software. The source code must
either be included in the distribution or be available for no more than
the cost of distribution plus a nominal fee, and must be freely
redistributable under reasonable conditions. For an executable file,
complete source code means the source code for all modules it contains.
It does not include source code for modules or files that typically
accompany the major components of the operating system on which the
executable file runs.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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$Id: //info.ravenbrook.com/project/mps/version/1.110/manual/build.txt#2 $